Add 'static-simple' collider mode documentation and updates

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2026-04-11 16:33:28 +02:00
parent 383120a0c1
commit e0e44913ae
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@@ -94,6 +94,7 @@ This is not:
- `none` = no collider
- `terrain` = heightfield collider, static only
- `static` = triangle mesh collider, fixed only
- `static-simple` = voxel-boxified fixed compound collider for static environment use
- `dynamic` = convex decomposition into compound collider, dynamic/kinematic capable
- `simple` = one cheap primitive or one convex hull