Add 'static-simple' collider mode documentation and updates
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@@ -94,6 +94,7 @@ This is not:
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- `none` = no collider
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- `terrain` = heightfield collider, static only
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- `static` = triangle mesh collider, fixed only
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- `static-simple` = voxel-boxified fixed compound collider for static environment use
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- `dynamic` = convex decomposition into compound collider, dynamic/kinematic capable
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- `simple` = one cheap primitive or one convex hull
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