Add function to apply selected entity draft changes
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@@ -1402,6 +1402,36 @@ export function App({ store, initialStatusMessage }: AppProps) {
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}
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};
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const applySelectedEntityDraftChange = () => {
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if (selectedEntity === null) {
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return;
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}
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switch (selectedEntity.kind) {
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case "pointLight":
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applyPointLightChange();
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break;
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case "spotLight":
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applySpotLightChange();
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break;
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case "playerStart":
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applyPlayerStartChange();
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break;
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case "soundEmitter":
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applySoundEmitterChange();
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break;
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case "triggerVolume":
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applyTriggerVolumeChange();
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break;
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case "teleportTarget":
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applyTeleportTargetChange();
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break;
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case "interactable":
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applyInteractableChange();
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break;
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}
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};
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const applySoundEmitterChange = () => {
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if (selectedSoundEmitter === null) {
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setStatusMessage("Select a Sound Emitter before editing it.");
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