Add sound emitter asset selection state
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@@ -663,6 +663,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const selectedModelAssetRecord = selectedModelAsset !== null && selectedModelAsset.kind === "model" ? selectedModelAsset : null;
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const selectedPlayerStart = selectedEntity?.kind === "playerStart" ? selectedEntity : null;
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const selectedSoundEmitter = selectedEntity?.kind === "soundEmitter" ? selectedEntity : null;
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const selectedSoundEmitterAsset =
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selectedSoundEmitter?.audioAssetId !== null ? editorState.document.assets[selectedSoundEmitter.audioAssetId] ?? null : null;
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const selectedSoundEmitterAudioAssetRecord =
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selectedSoundEmitterAsset !== null && selectedSoundEmitterAsset.kind === "audio" ? selectedSoundEmitterAsset : null;
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const selectedTriggerVolume = selectedEntity?.kind === "triggerVolume" ? selectedEntity : null;
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const selectedTeleportTarget = selectedEntity?.kind === "teleportTarget" ? selectedEntity : null;
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const selectedInteractable = selectedEntity?.kind === "interactable" ? selectedEntity : null;
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