auto-git:
[change] tests/unit/runtime-host.test.ts
This commit is contained in:
@@ -1586,6 +1586,125 @@ describe("RuntimeHost", () => {
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
it("keeps dialogue pause active for runtime progression while camera blends and dialogue advance still work", () => {
|
||||
vi.spyOn(console, "warn").mockImplementation(() => undefined);
|
||||
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
|
||||
dispose: vi.fn(),
|
||||
resolveThirdPersonCameraCollision: vi.fn(
|
||||
(_pivot, desiredCameraPosition) => desiredCameraPosition
|
||||
)
|
||||
} as unknown as RapierCollisionWorld);
|
||||
vi.spyOn(window, "requestAnimationFrame").mockReturnValue(1);
|
||||
vi.spyOn(performance, "now").mockReturnValue(1100);
|
||||
|
||||
const playerStart = createPlayerStartEntity({
|
||||
id: "entity-player-start-dialogue-pause",
|
||||
position: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
}
|
||||
});
|
||||
const npc = createNpcEntity({
|
||||
id: "entity-npc-dialogue-pause",
|
||||
position: {
|
||||
x: 2,
|
||||
y: 0,
|
||||
z: 2
|
||||
},
|
||||
dialogues: [
|
||||
{
|
||||
id: "dialogue-pause",
|
||||
title: "Pause",
|
||||
lines: [
|
||||
{
|
||||
id: "dialogue-pause-line-1",
|
||||
text: "Time should stop."
|
||||
},
|
||||
{
|
||||
id: "dialogue-pause-line-2",
|
||||
text: "But dialogue should keep going."
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
defaultDialogueId: "dialogue-pause"
|
||||
});
|
||||
const runtimeScene = buildRuntimeSceneFromDocument({
|
||||
...createEmptySceneDocument({ name: "Dialogue Pause Scene" }),
|
||||
entities: {
|
||||
[playerStart.id]: playerStart,
|
||||
[npc.id]: npc
|
||||
}
|
||||
});
|
||||
const host = new RuntimeHost({
|
||||
enableRendering: false
|
||||
});
|
||||
host.loadScene(runtimeScene);
|
||||
|
||||
const hostInternals = host as unknown as {
|
||||
sceneReady: boolean;
|
||||
camera: PerspectiveCamera;
|
||||
currentClockState: {
|
||||
timeOfDayHours: number;
|
||||
dayCount: number;
|
||||
dayLengthMinutes: number;
|
||||
} | null;
|
||||
currentDialogue: RuntimeDialogueState | null;
|
||||
currentPauseState: RuntimePauseState;
|
||||
activeCameraSourceKey: string | null;
|
||||
cameraTransitionState: { elapsedSeconds: number } | null;
|
||||
previousFrameTime: number;
|
||||
render(): void;
|
||||
createInteractionDispatcher(): {
|
||||
startNpcDialogue(
|
||||
npcEntityId: string,
|
||||
dialogueId: string | null,
|
||||
source?: {
|
||||
kind: "interactionLink" | "npc" | "direct";
|
||||
sourceEntityId: string | null;
|
||||
linkId: string | null;
|
||||
trigger: "enter" | "exit" | "click" | null;
|
||||
}
|
||||
): void;
|
||||
};
|
||||
};
|
||||
const dispatcher = hostInternals.createInteractionDispatcher();
|
||||
|
||||
hostInternals.sceneReady = true;
|
||||
hostInternals.previousFrameTime = 1000;
|
||||
hostInternals.camera.position.set(0, 2.6, 6);
|
||||
hostInternals.camera.lookAt(0, 1.6, 0);
|
||||
const clockBefore = {
|
||||
...hostInternals.currentClockState!
|
||||
};
|
||||
|
||||
dispatcher.startNpcDialogue(npc.id, null, {
|
||||
kind: "npc",
|
||||
sourceEntityId: npc.id,
|
||||
linkId: null,
|
||||
trigger: "click"
|
||||
});
|
||||
hostInternals.render();
|
||||
|
||||
expect(hostInternals.currentPauseState).toEqual({
|
||||
paused: true,
|
||||
source: "dialogue"
|
||||
});
|
||||
expect(hostInternals.activeCameraSourceKey).toBe(`dialogue:${npc.id}`);
|
||||
expect(hostInternals.cameraTransitionState?.elapsedSeconds).toBeGreaterThan(0);
|
||||
expect(hostInternals.currentClockState).toEqual(clockBefore);
|
||||
|
||||
host.advanceRuntimeDialogue();
|
||||
|
||||
expect(hostInternals.currentDialogue?.lineIndex).toBe(1);
|
||||
expect(hostInternals.currentDialogue?.text).toBe(
|
||||
"But dialogue should keep going."
|
||||
);
|
||||
|
||||
host.dispose();
|
||||
});
|
||||
|
||||
it("publishes late dialogue handlers, ignores repeated same-NPC dialogue starts, and replaces with a different NPC dialogue", () => {
|
||||
vi.spyOn(console, "warn").mockImplementation(() => undefined);
|
||||
vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
|
||||
|
||||
Reference in New Issue
Block a user