Add model instances to runtime scene fixture
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@@ -28,6 +28,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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brushes: [],
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brushes: [],
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colliders: [],
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colliders: [],
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sceneBounds: null,
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sceneBounds: null,
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modelInstances: [],
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entities: {
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entities: {
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playerStarts: [],
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playerStarts: [],
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soundEmitters: [],
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soundEmitters: [],
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