Feat: Add player start settings and clear target input binding tests
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@@ -788,35 +788,4 @@ for (const group of groupedFields) {
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lines.push("");
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}
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process.stdout.write(`${lines.join("\n").trimEnd()}\n`);
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const entries: FieldEntry[] = [];
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collectFields(getRootType(root), root.path, entries, {
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condition: null,
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skipProperties: new Set(root.skipProperties ?? [])
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});
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return {
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title: root.title,
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fields: uniqueEntries(entries).map(formatEntry)
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};
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});
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const totalFieldCount = groupedFields.reduce(
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(sum, group) => sum + group.fields.length,
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0
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);
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const lines = [
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"Authorable field inventory",
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"Source: current canonical TypeScript authoring schemas",
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"Excludes: ids, version, kind discriminators, textures, and generated imported-asset metadata/storage fields.",
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`Total: ${totalFieldCount} field paths across ${groupedFields.length} groups.`,
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""
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];
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for (const group of groupedFields) {
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lines.push(`${group.title} (${group.fields.length})`);
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lines.push(...wrapFieldList(group.fields));
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lines.push("");
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}
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process.stdout.write(`${lines.join("\n").trimEnd()}\n`);
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@@ -18,12 +18,14 @@ import {
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DEFAULT_PLAYER_START_CAPSULE_RADIUS,
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DEFAULT_PLAYER_START_CROUCH_SETTINGS,
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DEFAULT_PLAYER_START_EYE_HEIGHT,
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DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
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DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
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DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
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DEFAULT_PLAYER_START_JUMP_SETTINGS,
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DEFAULT_PLAYER_START_MOVE_SPEED,
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DEFAULT_PLAYER_START_MOVEMENT_CAPABILITIES,
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DEFAULT_PLAYER_START_SPRINT_SETTINGS,
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
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DEFAULT_SPOT_LIGHT_ANGLE_DEGREES,
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DEFAULT_SPOT_LIGHT_COLOR_HEX,
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DEFAULT_SPOT_LIGHT_DISTANCE,
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@@ -53,6 +55,10 @@ describe("entity registry defaults", () => {
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navigationMode: "firstPerson",
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interactionReachMeters: DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
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interactionAngleDegrees: DEFAULT_PLAYER_START_INTERACTION_ANGLE_DEGREES,
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allowLookInputTargetSwitch:
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DEFAULT_PLAYER_START_ALLOW_LOOK_INPUT_TARGET_SWITCH,
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targetButtonCyclesActiveTarget:
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
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movementTemplate: {
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kind: "default",
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moveSpeed: DEFAULT_PLAYER_START_MOVE_SPEED,
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@@ -78,6 +84,7 @@ describe("entity registry defaults", () => {
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sprint: "ShiftLeft",
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crouch: "ControlLeft",
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interact: "MouseLeft",
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clearTarget: "Escape",
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pauseTime: "KeyP"
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},
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gamepad: {
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@@ -89,6 +96,7 @@ describe("entity registry defaults", () => {
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sprint: "leftStickPress",
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crouch: "buttonEast",
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interact: "buttonWest",
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clearTarget: "buttonNorth",
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pauseTime: "buttonMenu",
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cameraLook: "rightStick"
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}
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@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
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import { createPlayerStartInputBindings } from "../../src/entities/entity-instances";
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import {
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resolvePlayerStartClearTargetInput,
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resolvePlayerStartInteractInput,
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resolvePlayerStartPauseInput
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} from "../../src/runtime-three/player-input-bindings";
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@@ -85,3 +86,34 @@ describe("player-input-bindings interact input", () => {
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).toBe(1);
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});
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});
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describe("player-input-bindings clear-target input", () => {
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it("resolves authored keyboard clear-target bindings", () => {
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const bindings = createPlayerStartInputBindings({
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keyboard: {
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clearTarget: "KeyQ"
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}
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});
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expect(
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resolvePlayerStartClearTargetInput(new Set(["Escape"]), bindings, [])
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).toBe(0);
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expect(
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resolvePlayerStartClearTargetInput(new Set(["KeyQ"]), bindings, [])
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).toBe(1);
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});
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it("resolves the authored gamepad clear-target binding from the standard north button", () => {
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const bindings = createPlayerStartInputBindings({
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gamepad: {
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clearTarget: "buttonNorth"
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}
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});
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expect(
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resolvePlayerStartClearTargetInput(new Set<string>(), bindings, [
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createMockGamepad([3])
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])
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).toBe(1);
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});
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});
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