Files
webeditor3d/tests/unit/player-input-bindings.test.ts

120 lines
3.1 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { createPlayerStartInputBindings } from "../../src/entities/entity-instances";
import {
resolvePlayerStartClearTargetInput,
resolvePlayerStartInteractInput,
resolvePlayerStartPauseInput
} from "../../src/runtime-three/player-input-bindings";
function createMockGamepad(pressedButtons: number[] = []): Gamepad {
return {
connected: true,
axes: [0, 0, 0, 0],
buttons: Array.from({ length: 16 }, (_, index) => ({
pressed: pressedButtons.includes(index),
touched: false,
value: pressedButtons.includes(index) ? 1 : 0
})),
id: "mock-standard-gamepad",
index: 0,
mapping: "standard",
timestamp: 0,
vibrationActuator: null,
hapticActuators: []
} as unknown as Gamepad;
}
describe("player-input-bindings pause input", () => {
it("resolves authored keyboard pause bindings", () => {
const bindings = createPlayerStartInputBindings({
keyboard: {
pauseTime: "KeyO"
}
});
expect(resolvePlayerStartPauseInput(new Set(["KeyP"]), bindings, [])).toBe(
0
);
expect(resolvePlayerStartPauseInput(new Set(["KeyO"]), bindings, [])).toBe(
1
);
});
it("resolves the authored gamepad pause binding from the standard menu button", () => {
const bindings = createPlayerStartInputBindings({
gamepad: {
pauseTime: "buttonMenu"
}
});
expect(
resolvePlayerStartPauseInput(new Set<string>(), bindings, [
createMockGamepad([9])
])
).toBe(1);
});
});
describe("player-input-bindings interact input", () => {
it("resolves authored keyboard interact bindings", () => {
const bindings = createPlayerStartInputBindings({
keyboard: {
interact: "KeyE"
}
});
expect(
resolvePlayerStartInteractInput(new Set(["MouseLeft"]), bindings, [])
).toBe(0);
expect(
resolvePlayerStartInteractInput(new Set(["KeyE"]), bindings, [])
).toBe(1);
});
it("resolves the authored gamepad interact binding from the standard west button", () => {
const bindings = createPlayerStartInputBindings({
gamepad: {
interact: "buttonWest"
}
});
expect(
resolvePlayerStartInteractInput(new Set<string>(), bindings, [
createMockGamepad([2])
])
).toBe(1);
});
});
describe("player-input-bindings clear-target input", () => {
it("resolves authored keyboard clear-target bindings", () => {
const bindings = createPlayerStartInputBindings({
keyboard: {
clearTarget: "KeyQ"
}
});
expect(
resolvePlayerStartClearTargetInput(new Set(["Escape"]), bindings, [])
).toBe(0);
expect(
resolvePlayerStartClearTargetInput(new Set(["KeyQ"]), bindings, [])
).toBe(1);
});
it("resolves the authored gamepad clear-target binding from the standard north button", () => {
const bindings = createPlayerStartInputBindings({
gamepad: {
clearTarget: "buttonNorth"
}
});
expect(
resolvePlayerStartClearTargetInput(new Set<string>(), bindings, [
createMockGamepad([3])
])
).toBe(1);
});
});