Refactor viewport update logic to use applyWorld method
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@@ -203,12 +203,8 @@ export class ViewportHost {
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}
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updateWorld(world: WorldSettings) {
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this.scene.background = null;
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this.ambientLight.color.set(world.ambientLight.colorHex);
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this.ambientLight.intensity = world.ambientLight.intensity;
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this.sunLight.color.set(world.sunLight.colorHex);
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this.sunLight.intensity = world.sunLight.intensity;
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this.sunLight.position.set(world.sunLight.direction.x, world.sunLight.direction.y, world.sunLight.direction.z).normalize().multiplyScalar(18);
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this.currentWorld = world;
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this.applyWorld();
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}
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updateDocument(document: SceneDocument, selection: EditorSelection) {
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@@ -223,6 +219,10 @@ export class ViewportHost {
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this.projectAssets = projectAssets;
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this.loadedModelAssets = loadedModelAssets;
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if (this.currentWorld !== null) {
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this.applyWorld();
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}
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if (this.currentDocument !== null) {
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this.rebuildModelInstances(this.currentDocument, this.currentSelection);
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}
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@@ -285,6 +285,7 @@ export class ViewportHost {
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this.renderer.domElement.removeEventListener("pointerleave", this.handlePointerLeave);
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this.renderer.domElement.removeEventListener("wheel", this.handleWheel);
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this.renderer.domElement.removeEventListener("auxclick", this.handleAuxClick);
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this.clearLocalLights();
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this.clearBrushMeshes();
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this.clearEntityMarkers();
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this.boxCreatePreviewHandler = null;
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