Update RunnerCanvas tests to include scene loading and error handling

This commit is contained in:
2026-04-11 04:17:57 +02:00
parent 9b1f135399
commit d3d47abb98

View File

@@ -2,9 +2,13 @@ import { render, screen, waitFor } from "@testing-library/react";
import { act } from "react";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import {
createDefaultSceneLoadingScreenSettings,
createEmptySceneDocument
} from "../../src/document/scene-document";
import { RunnerCanvas } from "../../src/runner-web/RunnerCanvas";
import type { FirstPersonTelemetry } from "../../src/runtime-three/navigation-controller";
import type { RuntimeSceneLoadState } from "../../src/runtime-three/runtime-host";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
const { MockRuntimeHost, runtimeHostInstances } = vi.hoisted(() => {
@@ -17,6 +21,7 @@ const { MockRuntimeHost, runtimeHostInstances } = vi.hoisted(() => {
setRuntimeMessageHandler: ReturnType<typeof vi.fn>;
setFirstPersonTelemetryHandler: ReturnType<typeof vi.fn>;
setInteractionPromptHandler: ReturnType<typeof vi.fn>;
setSceneLoadStateHandler: ReturnType<typeof vi.fn>;
}> = [];
class MockRuntimeHost {
@@ -28,6 +33,7 @@ const { MockRuntimeHost, runtimeHostInstances } = vi.hoisted(() => {
setRuntimeMessageHandler = vi.fn();
setFirstPersonTelemetryHandler = vi.fn();
setInteractionPromptHandler = vi.fn();
setSceneLoadStateHandler = vi.fn();
constructor() {
runtimeHostInstances.push(this);
@@ -60,6 +66,8 @@ describe("RunnerCanvas", () => {
render(
<RunnerCanvas
runtimeScene={runtimeScene}
sceneName="Underwater Test"
sceneLoadingScreen={createDefaultSceneLoadingScreenSettings()}
projectAssets={{}}
loadedModelAssets={{}}
loadedImageAssets={{}}
@@ -74,11 +82,23 @@ describe("RunnerCanvas", () => {
await waitFor(() => {
expect(runtimeHostInstances).toHaveLength(1);
expect(runtimeHostInstances[0]?.setFirstPersonTelemetryHandler).toHaveBeenCalledTimes(1);
expect(runtimeHostInstances[0]?.setSceneLoadStateHandler).toHaveBeenCalledTimes(1);
});
const publishTelemetry = runtimeHostInstances[0]?.setFirstPersonTelemetryHandler.mock.calls[0]?.[0] as ((telemetry: FirstPersonTelemetry | null) => void) | undefined;
const publishSceneLoadState = runtimeHostInstances[0]?.setSceneLoadStateHandler.mock.calls[0]?.[0] as
| ((state: RuntimeSceneLoadState) => void)
| undefined;
expect(publishTelemetry).toBeDefined();
expect(publishSceneLoadState).toBeDefined();
act(() => {
publishSceneLoadState?.({
status: "ready",
message: null
});
});
act(() => {
publishTelemetry?.({
@@ -114,4 +134,116 @@ describe("RunnerCanvas", () => {
expect(screen.getByLabelText("Built-in scene runner").className).toContain("runner-canvas--underwater");
expect(document.querySelector(".runner-canvas__underwater")).not.toBeNull();
});
});
it("shows the loading overlay until the runtime host reports readiness", async () => {
const runtimeScene = buildRuntimeSceneFromDocument(createEmptySceneDocument());
render(
<RunnerCanvas
runtimeScene={runtimeScene}
sceneName="Dungeon Entry"
sceneLoadingScreen={{
colorHex: "#223344",
headline: "Preparing encounter",
description: "Enemies and triggers are being wired up."
}}
projectAssets={{}}
loadedModelAssets={{}}
loadedImageAssets={{}}
loadedAudioAssets={{}}
navigationMode="firstPerson"
onRuntimeMessageChange={vi.fn()}
onFirstPersonTelemetryChange={vi.fn()}
onInteractionPromptChange={vi.fn()}
/>
);
await waitFor(() => {
expect(runtimeHostInstances).toHaveLength(1);
expect(runtimeHostInstances[0]?.setSceneLoadStateHandler).toHaveBeenCalledTimes(1);
});
expect(screen.getByTestId("runner-loading-overlay").className).not.toContain(
"runner-canvas__loading-overlay--hidden"
);
expect(screen.getByTestId("runner-loading-scene-name")).toHaveTextContent(
"Dungeon Entry"
);
expect(screen.getByTestId("runner-loading-headline")).toHaveTextContent(
"Preparing encounter"
);
expect(
screen.getByTestId("runner-loading-description")
).toHaveTextContent("Enemies and triggers are being wired up.");
expect(document.querySelector(".runner-canvas__crosshair")).toBeNull();
expect(screen.getByTestId("runner-shell")).toHaveAttribute(
"aria-busy",
"true"
);
const publishSceneLoadState = runtimeHostInstances[0]?.setSceneLoadStateHandler.mock.calls[0]?.[0] as
| ((state: RuntimeSceneLoadState) => void)
| undefined;
act(() => {
publishSceneLoadState?.({
status: "ready",
message: null
});
});
await waitFor(() => {
expect(screen.getByTestId("runner-loading-overlay").className).toContain(
"runner-canvas__loading-overlay--hidden"
);
});
expect(document.querySelector(".runner-canvas__crosshair")).not.toBeNull();
expect(screen.getByTestId("runner-shell")).toHaveAttribute(
"aria-busy",
"false"
);
});
it("keeps the overlay visible and shows load errors from the runtime host", async () => {
const runtimeScene = buildRuntimeSceneFromDocument(createEmptySceneDocument());
render(
<RunnerCanvas
runtimeScene={runtimeScene}
sceneName="Broken Scene"
sceneLoadingScreen={createDefaultSceneLoadingScreenSettings()}
projectAssets={{}}
loadedModelAssets={{}}
loadedImageAssets={{}}
loadedAudioAssets={{}}
navigationMode="firstPerson"
onRuntimeMessageChange={vi.fn()}
onFirstPersonTelemetryChange={vi.fn()}
onInteractionPromptChange={vi.fn()}
/>
);
await waitFor(() => {
expect(runtimeHostInstances[0]?.setSceneLoadStateHandler).toHaveBeenCalledTimes(1);
});
const publishSceneLoadState = runtimeHostInstances[0]?.setSceneLoadStateHandler.mock.calls[0]?.[0] as
| ((state: RuntimeSceneLoadState) => void)
| undefined;
act(() => {
publishSceneLoadState?.({
status: "error",
message: "Runner scene failed to load: collision bootstrap exploded."
});
});
expect(screen.getByTestId("runner-loading-overlay").className).not.toContain(
"runner-canvas__loading-overlay--hidden"
);
expect(screen.getByTestId("runner-loading-error")).toHaveTextContent(
"Runner scene failed to load: collision bootstrap exploded."
);
expect(document.querySelector(".runner-canvas__crosshair")).toBeNull();
});
});