Add entity-instances.ts for managing game entities

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2026-03-31 05:49:27 +02:00
parent ac621dbba4
commit d3978c4067

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import { createOpaqueId } from "../core/ids";
import type { Vec3 } from "../core/vector";
export interface PlayerStartEntity {
id: string;
kind: "playerStart";
position: Vec3;
yawDegrees: number;
}
export interface SoundEmitterEntity {
id: string;
kind: "soundEmitter";
position: Vec3;
radius: number;
gain: number;
autoplay: boolean;
loop: boolean;
}
export interface TriggerVolumeEntity {
id: string;
kind: "triggerVolume";
position: Vec3;
size: Vec3;
triggerOnEnter: boolean;
triggerOnExit: boolean;
}
export interface TeleportTargetEntity {
id: string;
kind: "teleportTarget";
position: Vec3;
yawDegrees: number;
}
export interface InteractableEntity {
id: string;
kind: "interactable";
position: Vec3;
radius: number;
prompt: string;
enabled: boolean;
}
export type EntityInstance =
| PlayerStartEntity
| SoundEmitterEntity
| TriggerVolumeEntity
| TeleportTargetEntity
| InteractableEntity;
export type EntityKind = EntityInstance["kind"];
export interface EntityRegistryEntry<T extends EntityInstance = EntityInstance> {
kind: T["kind"];
label: string;
description: string;
createDefaultEntity(overrides?: Partial<T>): T;
}
export const ENTITY_KIND_ORDER = ["playerStart", "soundEmitter", "triggerVolume", "teleportTarget", "interactable"] as const;
export const DEFAULT_ENTITY_POSITION: Vec3 = {
x: 0,
y: 0,
z: 0
};
export const DEFAULT_PLAYER_START_POSITION = DEFAULT_ENTITY_POSITION;
export const DEFAULT_PLAYER_START_YAW_DEGREES = 0;
export const DEFAULT_SOUND_EMITTER_RADIUS = 6;
export const DEFAULT_SOUND_EMITTER_GAIN = 1;
export const DEFAULT_TRIGGER_VOLUME_SIZE: Vec3 = {
x: 2,
y: 2,
z: 2
};
export const DEFAULT_TELEPORT_TARGET_YAW_DEGREES = 0;
export const DEFAULT_INTERACTABLE_RADIUS = 1.5;
export const DEFAULT_INTERACTABLE_PROMPT = "Use";
function cloneVec3(vector: Vec3): Vec3 {
return {
x: vector.x,
y: vector.y,
z: vector.z
};
}
function assertFiniteVec3(vector: Vec3, label: string) {
if (!Number.isFinite(vector.x) || !Number.isFinite(vector.y) || !Number.isFinite(vector.z)) {
throw new Error(`${label} must be finite on every axis.`);
}
}
function assertPositiveFiniteNumber(value: number, label: string) {
if (!Number.isFinite(value) || value <= 0) {
throw new Error(`${label} must be a finite number greater than zero.`);
}
}
function assertPositiveFiniteVec3(vector: Vec3, label: string) {
assertFiniteVec3(vector, label);
if (vector.x <= 0 || vector.y <= 0 || vector.z <= 0) {
throw new Error(`${label} must remain positive on every axis.`);
}
}
function assertNonNegativeFiniteNumber(value: number, label: string) {
if (!Number.isFinite(value) || value < 0) {
throw new Error(`${label} must be a finite number greater than or equal to zero.`);
}
}
function assertBoolean(value: boolean, label: string) {
if (typeof value !== "boolean") {
throw new Error(`${label} must be a boolean.`);
}
}
export function normalizeYawDegrees(yawDegrees: number): number {
const normalizedYaw = yawDegrees % 360;
return normalizedYaw < 0 ? normalizedYaw + 360 : normalizedYaw;
}
export function normalizeInteractablePrompt(prompt: string): string {
const normalizedPrompt = prompt.trim();
if (normalizedPrompt.length === 0) {
throw new Error("Interactable prompt must be non-empty.");
}
return normalizedPrompt;
}
export function createPlayerStartEntity(
overrides: Partial<Pick<PlayerStartEntity, "id" | "position" | "yawDegrees">> = {}
): PlayerStartEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_PLAYER_START_POSITION);
const yawDegrees = overrides.yawDegrees ?? DEFAULT_PLAYER_START_YAW_DEGREES;
assertFiniteVec3(position, "Player Start position");
if (!Number.isFinite(yawDegrees)) {
throw new Error("Player Start yaw must be a finite number.");
}
return {
id: overrides.id ?? createOpaqueId("entity-player-start"),
kind: "playerStart",
position,
yawDegrees: normalizeYawDegrees(yawDegrees)
};
}
export function createSoundEmitterEntity(
overrides: Partial<Pick<SoundEmitterEntity, "id" | "position" | "radius" | "gain" | "autoplay" | "loop">> = {}
): SoundEmitterEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const radius = overrides.radius ?? DEFAULT_SOUND_EMITTER_RADIUS;
const gain = overrides.gain ?? DEFAULT_SOUND_EMITTER_GAIN;
const autoplay = overrides.autoplay ?? false;
const loop = overrides.loop ?? false;
assertFiniteVec3(position, "Sound Emitter position");
assertPositiveFiniteNumber(radius, "Sound Emitter radius");
assertNonNegativeFiniteNumber(gain, "Sound Emitter gain");
assertBoolean(autoplay, "Sound Emitter autoplay");
assertBoolean(loop, "Sound Emitter loop");
return {
id: overrides.id ?? createOpaqueId("entity-sound-emitter"),
kind: "soundEmitter",
position,
radius,
gain,
autoplay,
loop
};
}
export function createTriggerVolumeEntity(
overrides: Partial<Pick<TriggerVolumeEntity, "id" | "position" | "size" | "triggerOnEnter" | "triggerOnExit">> = {}
): TriggerVolumeEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const size = cloneVec3(overrides.size ?? DEFAULT_TRIGGER_VOLUME_SIZE);
const triggerOnEnter = overrides.triggerOnEnter ?? true;
const triggerOnExit = overrides.triggerOnExit ?? false;
assertFiniteVec3(position, "Trigger Volume position");
assertPositiveFiniteVec3(size, "Trigger Volume size");
assertBoolean(triggerOnEnter, "Trigger Volume triggerOnEnter");
assertBoolean(triggerOnExit, "Trigger Volume triggerOnExit");
return {
id: overrides.id ?? createOpaqueId("entity-trigger-volume"),
kind: "triggerVolume",
position,
size,
triggerOnEnter,
triggerOnExit
};
}
export function createTeleportTargetEntity(
overrides: Partial<Pick<TeleportTargetEntity, "id" | "position" | "yawDegrees">> = {}
): TeleportTargetEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const yawDegrees = overrides.yawDegrees ?? DEFAULT_TELEPORT_TARGET_YAW_DEGREES;
assertFiniteVec3(position, "Teleport Target position");
if (!Number.isFinite(yawDegrees)) {
throw new Error("Teleport Target yaw must be a finite number.");
}
return {
id: overrides.id ?? createOpaqueId("entity-teleport-target"),
kind: "teleportTarget",
position,
yawDegrees: normalizeYawDegrees(yawDegrees)
};
}
export function createInteractableEntity(
overrides: Partial<Pick<InteractableEntity, "id" | "position" | "radius" | "prompt" | "enabled">> = {}
): InteractableEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const radius = overrides.radius ?? DEFAULT_INTERACTABLE_RADIUS;
const prompt = normalizeInteractablePrompt(overrides.prompt ?? DEFAULT_INTERACTABLE_PROMPT);
const enabled = overrides.enabled ?? true;
assertFiniteVec3(position, "Interactable position");
assertPositiveFiniteNumber(radius, "Interactable radius");
assertBoolean(enabled, "Interactable enabled");
return {
id: overrides.id ?? createOpaqueId("entity-interactable"),
kind: "interactable",
position,
radius,
prompt,
enabled
};
}
export const ENTITY_REGISTRY: { [K in EntityKind]: EntityRegistryEntry<Extract<EntityInstance, { kind: K }>> } = {
playerStart: {
kind: "playerStart",
label: "Player Start",
description: "Primary authored spawn point for first-person runtime navigation.",
createDefaultEntity: createPlayerStartEntity
},
soundEmitter: {
kind: "soundEmitter",
label: "Sound Emitter",
description: "Authored positional audio source placeholder for the later spatial-audio slice.",
createDefaultEntity: createSoundEmitterEntity
},
triggerVolume: {
kind: "triggerVolume",
label: "Trigger Volume",
description: "Axis-aligned authored trigger volume for enter and exit events.",
createDefaultEntity: createTriggerVolumeEntity
},
teleportTarget: {
kind: "teleportTarget",
label: "Teleport Target",
description: "Explicit authored teleport destination with a facing direction.",
createDefaultEntity: createTeleportTargetEntity
},
interactable: {
kind: "interactable",
label: "Interactable",
description: "Explicit authored interaction point for later click and use behavior.",
createDefaultEntity: createInteractableEntity
}
};
export function isEntityKind(value: unknown): value is EntityKind {
return typeof value === "string" && Object.hasOwn(ENTITY_REGISTRY, value);
}
export function getEntityRegistryEntry<K extends EntityKind>(kind: K): EntityRegistryEntry<Extract<EntityInstance, { kind: K }>> {
return ENTITY_REGISTRY[kind];
}
export function createDefaultEntityInstance(kind: "playerStart", overrides?: Partial<PlayerStartEntity>): PlayerStartEntity;
export function createDefaultEntityInstance(kind: "soundEmitter", overrides?: Partial<SoundEmitterEntity>): SoundEmitterEntity;
export function createDefaultEntityInstance(kind: "triggerVolume", overrides?: Partial<TriggerVolumeEntity>): TriggerVolumeEntity;
export function createDefaultEntityInstance(kind: "teleportTarget", overrides?: Partial<TeleportTargetEntity>): TeleportTargetEntity;
export function createDefaultEntityInstance(kind: "interactable", overrides?: Partial<InteractableEntity>): InteractableEntity;
export function createDefaultEntityInstance(kind: EntityKind, overrides: Partial<EntityInstance> = {}): EntityInstance {
switch (kind) {
case "playerStart":
return createPlayerStartEntity(overrides);
case "soundEmitter":
return createSoundEmitterEntity(overrides);
case "triggerVolume":
return createTriggerVolumeEntity(overrides);
case "teleportTarget":
return createTeleportTargetEntity(overrides);
case "interactable":
return createInteractableEntity(overrides);
}
}
export function cloneEntityInstance(entity: EntityInstance): EntityInstance {
switch (entity.kind) {
case "playerStart":
return createPlayerStartEntity(entity);
case "soundEmitter":
return createSoundEmitterEntity(entity);
case "triggerVolume":
return createTriggerVolumeEntity(entity);
case "teleportTarget":
return createTeleportTargetEntity(entity);
case "interactable":
return createInteractableEntity(entity);
}
}
export function cloneEntityRegistry(entities: Record<string, EntityInstance>): Record<string, EntityInstance> {
return Object.fromEntries(Object.entries(entities).map(([entityId, entity]) => [entityId, cloneEntityInstance(entity)]));
}
export function compareEntityInstances(left: EntityInstance, right: EntityInstance): number {
const leftOrder = ENTITY_KIND_ORDER.indexOf(left.kind);
const rightOrder = ENTITY_KIND_ORDER.indexOf(right.kind);
if (leftOrder !== rightOrder) {
return leftOrder - rightOrder;
}
return left.id.localeCompare(right.id);
}
export function getEntityInstances(entities: Record<string, EntityInstance>): EntityInstance[] {
return Object.values(entities).sort(compareEntityInstances);
}
export function getEntitiesOfKind<K extends EntityKind>(
entities: Record<string, EntityInstance>,
kind: K
): Extract<EntityInstance, { kind: K }>[] {
return getEntityInstances(entities).filter((entity): entity is Extract<EntityInstance, { kind: K }> => entity.kind === kind);
}
export function getPlayerStartEntities(entities: Record<string, EntityInstance>): PlayerStartEntity[] {
return getEntitiesOfKind(entities, "playerStart");
}
export function getPrimaryPlayerStartEntity(entities: Record<string, EntityInstance>): PlayerStartEntity | null {
return getPlayerStartEntities(entities)[0] ?? null;
}
export function getEntityKindLabel(kind: EntityKind): string {
return getEntityRegistryEntry(kind).label;
}