Remove unused NPC presence settings in App.tsx
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@@ -2597,9 +2597,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setTriggerVolumeSizeDraft(createVec3Draft(DEFAULT_TRIGGER_VOLUME_SIZE));
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setSceneEntryYawDraft(String(DEFAULT_SCENE_ENTRY_YAW_DEGREES));
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setNpcActorIdDraft("");
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setNpcPresenceModeDraft(createNpcAlwaysPresence().mode);
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setNpcPresenceStartHourDraft(String(DEFAULT_NPC_TIME_WINDOW_START_HOUR));
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setNpcPresenceEndHourDraft(String(DEFAULT_NPC_TIME_WINDOW_END_HOUR));
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setNpcYawDraft(String(DEFAULT_NPC_YAW_DEGREES));
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setNpcColliderModeDraft(createNpcColliderSettings().mode);
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setNpcEyeHeightDraft(String(createNpcColliderSettings().eyeHeight));
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@@ -2672,18 +2669,6 @@ export function App({ store, initialStatusMessage }: AppProps) {
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break;
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case "npc":
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setNpcActorIdDraft(selectedEntity.actorId);
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setNpcPresenceModeDraft(selectedEntity.presence.mode);
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if (selectedEntity.presence.mode === "timeWindow") {
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setNpcPresenceStartHourDraft(
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String(selectedEntity.presence.startHour)
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);
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setNpcPresenceEndHourDraft(String(selectedEntity.presence.endHour));
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} else {
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setNpcPresenceStartHourDraft(
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String(DEFAULT_NPC_TIME_WINDOW_START_HOUR)
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);
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setNpcPresenceEndHourDraft(String(DEFAULT_NPC_TIME_WINDOW_END_HOUR));
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}
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setNpcYawDraft(String(selectedEntity.yawDegrees));
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setNpcColliderModeDraft(selectedEntity.collider.mode);
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setNpcEyeHeightDraft(String(selectedEntity.collider.eyeHeight));
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