Add scene entry and exit settings to App component
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@@ -1770,10 +1770,19 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setSoundEmitterAutoplayDraft(false);
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setSoundEmitterLoopDraft(false);
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setTriggerVolumeSizeDraft(createVec3Draft(DEFAULT_TRIGGER_VOLUME_SIZE));
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setSceneEntryYawDraft(String(DEFAULT_SCENE_ENTRY_YAW_DEGREES));
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setTeleportTargetYawDraft(String(DEFAULT_TELEPORT_TARGET_YAW_DEGREES));
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setInteractableRadiusDraft(String(DEFAULT_INTERACTABLE_RADIUS));
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setInteractablePromptDraft(DEFAULT_INTERACTABLE_PROMPT);
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setInteractableEnabledDraft(true);
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setSceneExitRadiusDraft(String(DEFAULT_SCENE_EXIT_RADIUS));
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setSceneExitPromptDraft(DEFAULT_SCENE_EXIT_PROMPT);
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setSceneExitEnabledDraft(true);
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setSceneExitTargetSceneIdDraft(sceneTargetOptions[0]?.id ?? "");
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setSceneExitTargetEntryIdDraft(
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(sceneEntryOptionsBySceneId[sceneTargetOptions[0]?.id ?? ""]?.[0]
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?.entity.id ?? "")
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);
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return;
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}
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@@ -1806,6 +1815,9 @@ export function App({ store, initialStatusMessage }: AppProps) {
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createVec3Draft(selectedEntity.collider.boxSize)
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);
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break;
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case "sceneEntry":
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setSceneEntryYawDraft(String(selectedEntity.yawDegrees));
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break;
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case "soundEmitter":
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setSoundEmitterAudioAssetIdDraft(selectedEntity.audioAssetId ?? "");
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setSoundEmitterVolumeDraft(String(selectedEntity.volume));
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@@ -1825,8 +1837,15 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setInteractablePromptDraft(selectedEntity.prompt);
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setInteractableEnabledDraft(selectedEntity.enabled);
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break;
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case "sceneExit":
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setSceneExitRadiusDraft(String(selectedEntity.radius));
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setSceneExitPromptDraft(selectedEntity.prompt);
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setSceneExitEnabledDraft(selectedEntity.enabled);
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setSceneExitTargetSceneIdDraft(selectedEntity.targetSceneId);
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setSceneExitTargetEntryIdDraft(selectedEntity.targetEntryEntityId);
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break;
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}
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}, [selectedEntity]);
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}, [sceneEntryOptionsBySceneId, sceneTargetOptions, selectedEntity]);
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useEffect(() => {
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if (selectedModelInstance === null) {
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