Add axes helper and water reflection camera to ViewportHost
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@@ -270,6 +270,7 @@ interface LocalLightRenderObjects {
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export class ViewportHost {
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private readonly scene = new Scene();
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private readonly axesHelper = new AxesHelper(2);
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private readonly perspectiveCamera = new PerspectiveCamera(60, 1, 0.1, 1000);
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private readonly orthographicCamera = new OrthographicCamera(-10, 10, 10, -10, 0.1, 1000);
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private readonly renderer = new WebGLRenderer({ antialias: false, alpha: true });
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@@ -290,6 +291,7 @@ export class ViewportHost {
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private readonly brushGroup = new Group();
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private readonly entityGroup = new Group();
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private readonly modelGroup = new Group();
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private readonly waterReflectionCamera = new PerspectiveCamera();
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private readonly raycaster = new Raycaster();
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private readonly pointer = new Vector2();
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private readonly boxCreateIntersection = new Vector3();
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@@ -321,6 +323,7 @@ export class ViewportHost {
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private volumeTime = 0;
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private previousFrameTime = 0;
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private readonly volumeAnimatedUniforms: Array<{ value: number }> = [];
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private readonly viewportWaterSurfaceBindings: ViewportWaterSurfaceBinding[] = [];
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private readonly boxCreatePreviewMesh = new Mesh(
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new BoxGeometry(DEFAULT_BOX_BRUSH_SIZE.x, DEFAULT_BOX_BRUSH_SIZE.y, DEFAULT_BOX_BRUSH_SIZE.z),
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new MeshStandardMaterial({
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@@ -390,8 +393,6 @@ export class ViewportHost {
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this.updatePerspectiveCameraSphericalFromPose();
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this.updateOrthographicCameraFrustum();
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const axesHelper = new AxesHelper(2);
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this.gridHelpers.xy.rotation.x = Math.PI * 0.5;
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this.gridHelpers.yz.rotation.z = Math.PI * 0.5;
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this.gridHelpers.xz.visible = true;
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@@ -401,7 +402,7 @@ export class ViewportHost {
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this.scene.add(this.gridHelpers.xz);
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this.scene.add(this.gridHelpers.xy);
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this.scene.add(this.gridHelpers.yz);
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this.scene.add(axesHelper);
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this.scene.add(this.axesHelper);
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this.scene.add(this.ambientLight);
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this.scene.add(this.sunLight);
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this.scene.add(this.localLightGroup);
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