Update sound emitter radius to maxDistance
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@@ -327,7 +327,7 @@ function includeEntity(bounds: FocusBoundsAccumulator, entity: EntityInstance) {
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includePlayerStart(bounds, entity.position);
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break;
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case "soundEmitter":
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includeSphereEntity(bounds, entity.position, Math.max(0.4, entity.radius));
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includeSphereEntity(bounds, entity.position, Math.max(0.4, entity.maxDistance));
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break;
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case "triggerVolume":
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includeTriggerVolume(bounds, entity.position, entity.size);
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@@ -350,7 +350,7 @@ function createEntityFocusTarget(entity: EntityInstance): ViewportFocusTarget {
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case "playerStart":
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return createPlayerStartFocusTarget(entity.position);
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case "soundEmitter":
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return createSphereEntityFocusTarget(entity.position, entity.radius, 0.75);
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return createSphereEntityFocusTarget(entity.position, entity.maxDistance, 0.75);
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case "triggerVolume":
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return createTriggerVolumeFocusTarget(entity.position, entity.size);
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case "teleportTarget":
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