Update sound emitter radius to maxDistance

This commit is contained in:
2026-04-02 19:38:27 +02:00
parent c1f3064e9e
commit ce9b7fc255

View File

@@ -327,7 +327,7 @@ function includeEntity(bounds: FocusBoundsAccumulator, entity: EntityInstance) {
includePlayerStart(bounds, entity.position);
break;
case "soundEmitter":
includeSphereEntity(bounds, entity.position, Math.max(0.4, entity.radius));
includeSphereEntity(bounds, entity.position, Math.max(0.4, entity.maxDistance));
break;
case "triggerVolume":
includeTriggerVolume(bounds, entity.position, entity.size);
@@ -350,7 +350,7 @@ function createEntityFocusTarget(entity: EntityInstance): ViewportFocusTarget {
case "playerStart":
return createPlayerStartFocusTarget(entity.position);
case "soundEmitter":
return createSphereEntityFocusTarget(entity.position, entity.radius, 0.75);
return createSphereEntityFocusTarget(entity.position, entity.maxDistance, 0.75);
case "triggerVolume":
return createTriggerVolumeFocusTarget(entity.position, entity.size);
case "teleportTarget":