Implement manual pointer look input handling and update target assist logic
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@@ -454,6 +454,60 @@ describe("ThirdPersonNavigationController", () => {
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controller.deactivate(targetContext);
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});
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it("pauses third-person target assist while the camera is actively moved with pointer drag", () => {
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const { context } = createRuntimeControllerContext();
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const controller = new ThirdPersonNavigationController();
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const controllerInternals = controller as unknown as {
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cameraYawRadians: number;
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pitchRadians: number;
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targetAssistLookOffsetY: number;
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};
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const targetContext = {
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...context,
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resolveThirdPersonTargetAssist: () => ({
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targetPosition: {
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x: 0,
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y: 4,
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z: 5
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},
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strength: 1
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}),
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handleRuntimeTargetLookInput: vi.fn(() => ({
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activeTargetLocked: true,
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switchedTarget: false,
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switchInputHeld: false
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}))
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};
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controller.activate(targetContext);
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controllerInternals.cameraYawRadians = 1.1;
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controllerInternals.pitchRadians = 1.1;
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controllerInternals.targetAssistLookOffsetY = 0;
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targetContext.domElement.dispatchEvent(
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new PointerEvent("pointerdown", {
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button: 0,
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clientX: 0,
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clientY: 0
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})
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);
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window.dispatchEvent(
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new PointerEvent("pointermove", {
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clientX: 30,
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clientY: 12
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})
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);
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controller.update(0.016);
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expect(controllerInternals.cameraYawRadians).toBeCloseTo(1.1, 5);
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expect(controllerInternals.pitchRadians).toBeCloseTo(1.1, 5);
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expect(controllerInternals.targetAssistLookOffsetY).toBeCloseTo(0, 5);
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window.dispatchEvent(new PointerEvent("pointerup"));
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controller.deactivate(targetContext);
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});
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it("fades vertical target assist when camera collision pushes the camera close", () => {
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const { context } = createRuntimeControllerContext();
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const controller = new ThirdPersonNavigationController();
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