Update box brush authoring E2E test to include tool mode checks and escape key handling
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@@ -1,6 +1,6 @@
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import { expect, test } from "@playwright/test";
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import { clickViewport } from "./viewport-test-helpers";
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import { clickViewport, getEditorStoreSnapshot } from "./viewport-test-helpers";
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test("user can create a box brush and keep it through a draft reload", async ({ page }) => {
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const pageErrors: string[] = [];
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@@ -22,6 +22,30 @@ test("user can create a box brush and keep it through a draft reload", async ({
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}, "webeditor3d.scene-document-draft");
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await page.reload();
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await page.getByRole("button", { name: "Box Create" }).click();
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await expect(await getEditorStoreSnapshot(page)).toMatchObject({
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toolMode: "create",
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viewportTransientState: {
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toolPreview: {
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kind: "create",
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sourcePanelId: "topLeft",
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target: {
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kind: "box-brush"
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},
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center: null
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}
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}
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});
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await page.keyboard.press("Escape");
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await expect(await getEditorStoreSnapshot(page)).toMatchObject({
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toolMode: "select",
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viewportTransientState: {
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toolPreview: {
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kind: "none"
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}
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}
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});
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await page.getByRole("button", { name: "Box Create" }).click();
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await clickViewport(page);
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await expect(page.getByRole("button", { name: /Box Brush 1/ })).toBeVisible();
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