Remove unused runtime-interaction-system.ts file

This commit is contained in:
2026-03-31 06:45:48 +02:00
parent 987e712c94
commit c3c9f95980

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@@ -1,84 +0,0 @@
import type { Vec3 } from "../core/vector";
import type { InteractionLink } from "../interactions/interaction-links";
import type { RuntimeSceneDefinition, RuntimeTeleportTarget, RuntimeTriggerVolume } from "./runtime-scene-build";
export interface RuntimeInteractionDispatcher {
teleportPlayer(target: RuntimeTeleportTarget, link: InteractionLink): void;
toggleBrushVisibility(brushId: string, visible: boolean | undefined, link: InteractionLink): void;
}
function isPointInsideTriggerVolume(position: Vec3, triggerVolume: RuntimeTriggerVolume): boolean {
const halfSize = {
x: triggerVolume.size.x * 0.5,
y: triggerVolume.size.y * 0.5,
z: triggerVolume.size.z * 0.5
};
return (
position.x >= triggerVolume.position.x - halfSize.x &&
position.x <= triggerVolume.position.x + halfSize.x &&
position.y >= triggerVolume.position.y - halfSize.y &&
position.y <= triggerVolume.position.y + halfSize.y &&
position.z >= triggerVolume.position.z - halfSize.z &&
position.z <= triggerVolume.position.z + halfSize.z
);
}
function resolveTeleportTarget(runtimeScene: RuntimeSceneDefinition, entityId: string): RuntimeTeleportTarget | null {
return runtimeScene.entities.teleportTargets.find((teleportTarget) => teleportTarget.entityId === entityId) ?? null;
}
export class RuntimeInteractionSystem {
private readonly occupiedTriggerVolumes = new Set<string>();
reset() {
this.occupiedTriggerVolumes.clear();
}
updatePlayerPosition(feetPosition: Vec3, runtimeScene: RuntimeSceneDefinition, dispatcher: RuntimeInteractionDispatcher) {
for (const triggerVolume of runtimeScene.entities.triggerVolumes) {
const containsPlayer = isPointInsideTriggerVolume(feetPosition, triggerVolume);
const wasOccupied = this.occupiedTriggerVolumes.has(triggerVolume.entityId);
if (!wasOccupied && containsPlayer && triggerVolume.triggerOnEnter) {
this.dispatchLinks(triggerVolume.entityId, "enter", runtimeScene, dispatcher);
} else if (wasOccupied && !containsPlayer && triggerVolume.triggerOnExit) {
this.dispatchLinks(triggerVolume.entityId, "exit", runtimeScene, dispatcher);
}
if (containsPlayer) {
this.occupiedTriggerVolumes.add(triggerVolume.entityId);
} else {
this.occupiedTriggerVolumes.delete(triggerVolume.entityId);
}
}
}
private dispatchLinks(
sourceEntityId: string,
trigger: InteractionLink["trigger"],
runtimeScene: RuntimeSceneDefinition,
dispatcher: RuntimeInteractionDispatcher
) {
for (const link of runtimeScene.interactionLinks) {
if (link.sourceEntityId !== sourceEntityId || link.trigger !== trigger) {
continue;
}
switch (link.action.type) {
case "teleportPlayer": {
const teleportTarget = resolveTeleportTarget(runtimeScene, link.action.targetEntityId);
if (teleportTarget !== null) {
dispatcher.teleportPlayer(teleportTarget, link);
}
break;
}
case "toggleVisibility":
dispatcher.toggleBrushVisibility(link.action.targetBrushId, link.action.visible, link);
break;
}
}
}
}