Improve formatting and readability in terrain calculation functions
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@@ -1382,7 +1382,10 @@ function getTerrainSourceSampleX(
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sampleX: number,
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cellSize: number
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): number {
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return (nextPosition.x + sampleX * cellSize - terrain.position.x) / terrain.cellSize;
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return (
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(nextPosition.x + sampleX * cellSize - terrain.position.x) /
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terrain.cellSize
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);
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}
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function getTerrainSourceSampleZ(
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@@ -1391,7 +1394,10 @@ function getTerrainSourceSampleZ(
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sampleZ: number,
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cellSize: number
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): number {
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return (nextPosition.z + sampleZ * cellSize - terrain.position.z) / terrain.cellSize;
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return (
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(nextPosition.z + sampleZ * cellSize - terrain.position.z) /
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terrain.cellSize
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);
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}
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function createLocalPositionResampledTerrainHeights(
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@@ -1574,8 +1580,10 @@ function createLocalPositionResampledTerrainFoliageBlockerMask(
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export function changeTerrainCellSizePreservingFootprint(
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terrain: Terrain,
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requestedCellSize: number,
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resizeDirectionX: TerrainGridResizeDirectionX = DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_X,
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resizeDirectionZ: TerrainGridResizeDirectionZ = DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_Z
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resizeDirectionX: TerrainGridResizeDirectionX =
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DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_X,
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resizeDirectionZ: TerrainGridResizeDirectionZ =
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DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_Z
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): Terrain {
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const cellSize = normalizeTerrainCellSize(requestedCellSize);
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const normalizedResizeDirectionX =
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@@ -1640,8 +1648,10 @@ export function changeTerrainSampleCountsByExtendingOrCropping(
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terrain: Terrain,
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requestedSampleCountX: number,
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requestedSampleCountZ: number,
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resizeDirectionX: TerrainGridResizeDirectionX = DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_X,
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resizeDirectionZ: TerrainGridResizeDirectionZ = DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_Z
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resizeDirectionX: TerrainGridResizeDirectionX =
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DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_X,
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resizeDirectionZ: TerrainGridResizeDirectionZ =
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DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_Z
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): Terrain {
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const sampleCountX = normalizeTerrainSampleCount(
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requestedSampleCountX,
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