From c1270a98422333444bfabf4573aee0e0a6ee476c Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Wed, 13 May 2026 14:13:46 +0200 Subject: [PATCH] Improve formatting and readability in terrain calculation functions --- src/document/terrains.ts | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/src/document/terrains.ts b/src/document/terrains.ts index 35a7e6c2..644bf326 100644 --- a/src/document/terrains.ts +++ b/src/document/terrains.ts @@ -1382,7 +1382,10 @@ function getTerrainSourceSampleX( sampleX: number, cellSize: number ): number { - return (nextPosition.x + sampleX * cellSize - terrain.position.x) / terrain.cellSize; + return ( + (nextPosition.x + sampleX * cellSize - terrain.position.x) / + terrain.cellSize + ); } function getTerrainSourceSampleZ( @@ -1391,7 +1394,10 @@ function getTerrainSourceSampleZ( sampleZ: number, cellSize: number ): number { - return (nextPosition.z + sampleZ * cellSize - terrain.position.z) / terrain.cellSize; + return ( + (nextPosition.z + sampleZ * cellSize - terrain.position.z) / + terrain.cellSize + ); } function createLocalPositionResampledTerrainHeights( @@ -1574,8 +1580,10 @@ function createLocalPositionResampledTerrainFoliageBlockerMask( export function changeTerrainCellSizePreservingFootprint( terrain: Terrain, requestedCellSize: number, - resizeDirectionX: TerrainGridResizeDirectionX = DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_X, - resizeDirectionZ: TerrainGridResizeDirectionZ = DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_Z + resizeDirectionX: TerrainGridResizeDirectionX = + DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_X, + resizeDirectionZ: TerrainGridResizeDirectionZ = + DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_Z ): Terrain { const cellSize = normalizeTerrainCellSize(requestedCellSize); const normalizedResizeDirectionX = @@ -1640,8 +1648,10 @@ export function changeTerrainSampleCountsByExtendingOrCropping( terrain: Terrain, requestedSampleCountX: number, requestedSampleCountZ: number, - resizeDirectionX: TerrainGridResizeDirectionX = DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_X, - resizeDirectionZ: TerrainGridResizeDirectionZ = DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_Z + resizeDirectionX: TerrainGridResizeDirectionX = + DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_X, + resizeDirectionZ: TerrainGridResizeDirectionZ = + DEFAULT_TERRAIN_GRID_RESIZE_DIRECTION_Z ): Terrain { const sampleCountX = normalizeTerrainSampleCount( requestedSampleCountX,