Remove unused test file for RapierCollisionWorld
This commit is contained in:
@@ -1,199 +0,0 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { BoxGeometry, PlaneGeometry } from "three";
|
||||
|
||||
import { createModelInstance } from "../../src/assets/model-instances";
|
||||
import { createBoxBrush } from "../../src/document/brushes";
|
||||
import { createEmptySceneDocument } from "../../src/document/scene-document";
|
||||
import { FIRST_PERSON_PLAYER_SHAPE } from "../../src/runtime-three/player-collision";
|
||||
import { RapierCollisionWorld } from "../../src/runtime-three/rapier-collision-world";
|
||||
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
|
||||
import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
|
||||
|
||||
describe("RapierCollisionWorld", () => {
|
||||
it("resolves first-person motion against brush and imported model colliders in one query path", async () => {
|
||||
const floorBrush = createBoxBrush({
|
||||
id: "brush-floor",
|
||||
center: {
|
||||
x: 0,
|
||||
y: -0.5,
|
||||
z: 0
|
||||
},
|
||||
size: {
|
||||
x: 10,
|
||||
y: 1,
|
||||
z: 10
|
||||
}
|
||||
});
|
||||
const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry("asset-model-crate", new BoxGeometry(1, 1, 1));
|
||||
const crateInstance = createModelInstance({
|
||||
id: "model-instance-crate",
|
||||
assetId: asset.id,
|
||||
position: {
|
||||
x: 2,
|
||||
y: 0.5,
|
||||
z: 0
|
||||
},
|
||||
collision: {
|
||||
mode: "static",
|
||||
visible: true
|
||||
}
|
||||
});
|
||||
const runtimeScene = buildRuntimeSceneFromDocument(
|
||||
{
|
||||
...createEmptySceneDocument({ name: "Brush And Model Collision Scene" }),
|
||||
assets: {
|
||||
[asset.id]: asset
|
||||
},
|
||||
brushes: {
|
||||
[floorBrush.id]: floorBrush
|
||||
},
|
||||
modelInstances: {
|
||||
[crateInstance.id]: crateInstance
|
||||
}
|
||||
},
|
||||
{
|
||||
loadedModelAssets: {
|
||||
[asset.id]: loadedAsset
|
||||
}
|
||||
}
|
||||
);
|
||||
const collisionWorld = await RapierCollisionWorld.create(runtimeScene.colliders, FIRST_PERSON_PLAYER_SHAPE);
|
||||
|
||||
try {
|
||||
const landing = collisionWorld.resolveFirstPersonMotion(
|
||||
{
|
||||
x: 0,
|
||||
y: 2,
|
||||
z: 0
|
||||
},
|
||||
{
|
||||
x: 0,
|
||||
y: -3,
|
||||
z: 0
|
||||
},
|
||||
FIRST_PERSON_PLAYER_SHAPE
|
||||
);
|
||||
|
||||
expect(landing.grounded).toBe(true);
|
||||
expect(landing.feetPosition.y).toBeLessThan(0.02);
|
||||
|
||||
const blocked = collisionWorld.resolveFirstPersonMotion(
|
||||
{
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
{
|
||||
x: 3,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
FIRST_PERSON_PLAYER_SHAPE
|
||||
);
|
||||
|
||||
expect(blocked.feetPosition.x).toBeLessThan(1.21);
|
||||
expect(blocked.feetPosition.y).toBeLessThan(0.02);
|
||||
expect(blocked.collidedAxes.x).toBe(true);
|
||||
} finally {
|
||||
collisionWorld.dispose();
|
||||
}
|
||||
});
|
||||
|
||||
it("initializes and resolves first-person motion against terrain heightfield colliders", async () => {
|
||||
const terrainGeometry = new PlaneGeometry(8, 8, 4, 4);
|
||||
terrainGeometry.rotateX(-Math.PI / 2);
|
||||
const positionAttribute = terrainGeometry.getAttribute("position");
|
||||
|
||||
for (let index = 0; index < positionAttribute.count; index += 1) {
|
||||
const x = positionAttribute.getX(index);
|
||||
const z = positionAttribute.getZ(index);
|
||||
positionAttribute.setY(index, 2 + x * 0.25 + z * 0.75);
|
||||
}
|
||||
|
||||
positionAttribute.needsUpdate = true;
|
||||
terrainGeometry.computeVertexNormals();
|
||||
|
||||
const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry("asset-model-terrain", terrainGeometry);
|
||||
const terrainInstance = createModelInstance({
|
||||
id: "model-instance-terrain",
|
||||
assetId: asset.id,
|
||||
position: {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
collision: {
|
||||
mode: "terrain",
|
||||
visible: true
|
||||
}
|
||||
});
|
||||
const runtimeScene = buildRuntimeSceneFromDocument(
|
||||
{
|
||||
...createEmptySceneDocument({ name: "Terrain Collision Scene" }),
|
||||
assets: {
|
||||
[asset.id]: asset
|
||||
},
|
||||
modelInstances: {
|
||||
[terrainInstance.id]: terrainInstance
|
||||
}
|
||||
},
|
||||
{
|
||||
loadedModelAssets: {
|
||||
[asset.id]: loadedAsset
|
||||
}
|
||||
}
|
||||
);
|
||||
const collisionWorld = await RapierCollisionWorld.create(runtimeScene.colliders, FIRST_PERSON_PLAYER_SHAPE);
|
||||
|
||||
try {
|
||||
const highLanding = collisionWorld.resolveFirstPersonMotion(
|
||||
{
|
||||
x: -2,
|
||||
y: 6,
|
||||
z: 2
|
||||
},
|
||||
{
|
||||
x: 0,
|
||||
y: -8,
|
||||
z: 0
|
||||
},
|
||||
FIRST_PERSON_PLAYER_SHAPE
|
||||
);
|
||||
const lowLanding = collisionWorld.resolveFirstPersonMotion(
|
||||
{
|
||||
x: 2,
|
||||
y: 6,
|
||||
z: -2
|
||||
},
|
||||
{
|
||||
x: 0,
|
||||
y: -8,
|
||||
z: 0
|
||||
},
|
||||
FIRST_PERSON_PLAYER_SHAPE
|
||||
);
|
||||
|
||||
expect(highLanding.grounded).toBe(true);
|
||||
expect(highLanding.feetPosition.y).toBeGreaterThan(2.9);
|
||||
expect(highLanding.feetPosition.y).toBeLessThan(3.1);
|
||||
expect(lowLanding.grounded).toBe(true);
|
||||
expect(lowLanding.feetPosition.y).toBeGreaterThan(0.9);
|
||||
expect(lowLanding.feetPosition.y).toBeLessThan(1.1);
|
||||
|
||||
const traversed = collisionWorld.resolveFirstPersonMotion(
|
||||
highLanding.feetPosition,
|
||||
{
|
||||
x: -1,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
FIRST_PERSON_PLAYER_SHAPE
|
||||
);
|
||||
|
||||
expect(traversed.feetPosition.x).toBeLessThan(-2.5);
|
||||
expect(traversed.collidedAxes.x).toBe(false);
|
||||
} finally {
|
||||
collisionWorld.dispose();
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user