Add foliage structure to runtime scene fixture for testing

This commit is contained in:
2026-05-02 04:57:22 +02:00
parent 9c4b4c81a7
commit bf652291fb

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@@ -71,6 +71,11 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
staticColliders: [],
colliders: [],
sceneBounds: null,
foliage: {
terrains: [],
layers: {},
prototypes: {}
},
playerInputBindings: createPlayerStartInputBindings(),
localLights: {
pointLights: [],