Add foliage structure to runtime scene fixture for testing
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@@ -71,6 +71,11 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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staticColliders: [],
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staticColliders: [],
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colliders: [],
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colliders: [],
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sceneBounds: null,
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sceneBounds: null,
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foliage: {
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terrains: [],
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layers: {},
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prototypes: {}
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},
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playerInputBindings: createPlayerStartInputBindings(),
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playerInputBindings: createPlayerStartInputBindings(),
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localLights: {
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localLights: {
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pointLights: [],
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pointLights: [],
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