Add foliage structure to runtime scene fixture for testing
This commit is contained in:
@@ -71,6 +71,11 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
|
||||
staticColliders: [],
|
||||
colliders: [],
|
||||
sceneBounds: null,
|
||||
foliage: {
|
||||
terrains: [],
|
||||
layers: {},
|
||||
prototypes: {}
|
||||
},
|
||||
playerInputBindings: createPlayerStartInputBindings(),
|
||||
localLights: {
|
||||
pointLights: [],
|
||||
|
||||
Reference in New Issue
Block a user