Include foliage blocker mask in scene bounds calculation
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@@ -62,6 +62,7 @@ import {
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} from "../document/paths";
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} from "../document/paths";
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import {
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import {
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cloneTerrain,
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cloneTerrain,
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createEmptyTerrainFoliageBlockerMask,
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getTerrainBounds,
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getTerrainBounds,
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getTerrainFootprintDepth,
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getTerrainFootprintDepth,
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getTerrainFootprintWidth,
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getTerrainFootprintWidth,
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@@ -1188,7 +1189,8 @@ function getRuntimeTerrainSceneBounds(terrain: RuntimeTerrain): RuntimeSceneBoun
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...terrain,
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...terrain,
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kind: "terrain",
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kind: "terrain",
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enabled: true,
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enabled: true,
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foliageMasks: {}
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foliageMasks: {},
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foliageBlockerMask: createEmptyTerrainFoliageBlockerMask(terrain)
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});
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});
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const min = cloneVec3(bounds.min);
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const min = cloneVec3(bounds.min);
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const max = cloneVec3(bounds.max);
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const max = cloneVec3(bounds.max);
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