Add viewport-host.ts for Three.js based viewport rendering

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2026-03-31 02:35:02 +02:00
parent 2a56d926b0
commit b9e59e6434

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import {
AmbientLight,
AxesHelper,
BoxGeometry,
CanvasTexture,
Color,
DirectionalLight,
EdgesGeometry,
GridHelper,
Group,
LineBasicMaterial,
LineSegments,
Mesh,
MeshStandardMaterial,
PerspectiveCamera,
Raycaster,
RepeatWrapping,
Scene,
SRGBColorSpace,
Vector2,
Vector3,
WebGLRenderer
} from "three";
import { isBrushFaceSelected, isBrushSelected, type EditorSelection } from "../core/selection";
import type { SceneDocument, WorldSettings } from "../document/scene-document";
import { BOX_FACE_IDS, type BoxBrush, type BoxFaceId } from "../document/brushes";
import { applyBoxBrushFaceUvsToGeometry } from "../geometry/box-face-uvs";
import type { MaterialDef } from "../materials/starter-material-library";
interface BrushRenderObjects {
mesh: Mesh<BoxGeometry, MeshStandardMaterial[]>;
edges: LineSegments<EdgesGeometry, LineBasicMaterial>;
}
interface CachedMaterialTexture {
signature: string;
texture: CanvasTexture;
}
const BRUSH_BASE_COLOR = 0x8c98a7;
const BRUSH_SELECTED_EDGE_COLOR = 0xf7d2aa;
const BRUSH_EDGE_COLOR = 0x0d1017;
const FALLBACK_FACE_COLOR = 0x747d89;
const SELECTED_FACE_FALLBACK_COLOR = 0xcf7b42;
const SELECTED_FACE_EMISSIVE = 0x4a2814;
function createMaterialSignature(material: MaterialDef): string {
return `${material.baseColorHex}|${material.accentColorHex}|${material.pattern}`;
}
function fillMaterialPattern(context: CanvasRenderingContext2D, material: MaterialDef, size: number) {
context.fillStyle = material.baseColorHex;
context.fillRect(0, 0, size, size);
context.strokeStyle = material.accentColorHex;
context.fillStyle = material.accentColorHex;
switch (material.pattern) {
case "grid":
context.lineWidth = Math.max(2, size / 32);
for (let offset = 0; offset <= size; offset += size / 4) {
context.beginPath();
context.moveTo(offset, 0);
context.lineTo(offset, size);
context.stroke();
context.beginPath();
context.moveTo(0, offset);
context.lineTo(size, offset);
context.stroke();
}
break;
case "checker": {
const checkerSize = size / 4;
for (let row = 0; row < 4; row += 1) {
for (let column = 0; column < 4; column += 1) {
if ((row + column) % 2 === 0) {
context.fillRect(column * checkerSize, row * checkerSize, checkerSize, checkerSize);
}
}
}
break;
}
case "stripes":
context.lineWidth = size / 6;
for (let offset = -size; offset <= size * 2; offset += size / 3) {
context.beginPath();
context.moveTo(offset, size);
context.lineTo(offset + size, 0);
context.stroke();
}
break;
case "diamond":
context.lineWidth = Math.max(2, size / 28);
for (let offset = -size; offset <= size; offset += size / 3) {
context.beginPath();
context.moveTo(size * 0.5, offset);
context.lineTo(size - offset, size * 0.5);
context.lineTo(size * 0.5, size - offset);
context.lineTo(-offset, size * 0.5);
context.closePath();
context.stroke();
}
break;
}
}
export class ViewportHost {
private readonly scene = new Scene();
private readonly camera = new PerspectiveCamera(60, 1, 0.1, 1000);
private readonly renderer = new WebGLRenderer({ antialias: true });
private readonly ambientLight = new AmbientLight();
private readonly sunLight = new DirectionalLight();
private readonly brushGroup = new Group();
private readonly raycaster = new Raycaster();
private readonly pointer = new Vector2();
private readonly brushRenderObjects = new Map<string, BrushRenderObjects>();
private readonly materialTextureCache = new Map<string, CachedMaterialTexture>();
private resizeObserver: ResizeObserver | null = null;
private animationFrame = 0;
private container: HTMLElement | null = null;
private brushSelectionChangeHandler: ((selection: EditorSelection) => void) | null = null;
constructor() {
this.camera.position.set(10, 9, 10);
this.camera.lookAt(new Vector3(0, 0, 0));
const gridHelper = new GridHelper(40, 40, 0xcf8354, 0x4e596b);
const axesHelper = new AxesHelper(2);
this.scene.add(gridHelper);
this.scene.add(axesHelper);
this.scene.add(this.ambientLight);
this.scene.add(this.sunLight);
this.scene.add(this.brushGroup);
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
}
mount(container: HTMLElement) {
this.container = container;
container.appendChild(this.renderer.domElement);
this.renderer.domElement.addEventListener("pointerdown", this.handlePointerDown);
this.resize();
this.resizeObserver = new ResizeObserver(() => {
this.resize();
});
this.resizeObserver.observe(container);
this.render();
}
updateWorld(world: WorldSettings) {
this.scene.background = new Color(world.background.colorHex);
this.ambientLight.color.set(world.ambientLight.colorHex);
this.ambientLight.intensity = world.ambientLight.intensity;
this.sunLight.color.set(world.sunLight.colorHex);
this.sunLight.intensity = world.sunLight.intensity;
this.sunLight.position.set(world.sunLight.direction.x, world.sunLight.direction.y, world.sunLight.direction.z).normalize().multiplyScalar(18);
}
updateDocument(document: SceneDocument, selection: EditorSelection) {
this.rebuildBrushMeshes(document, selection);
}
setBrushSelectionChangeHandler(handler: ((selection: EditorSelection) => void) | null) {
this.brushSelectionChangeHandler = handler;
}
dispose() {
if (this.animationFrame !== 0) {
cancelAnimationFrame(this.animationFrame);
this.animationFrame = 0;
}
this.resizeObserver?.disconnect();
this.resizeObserver = null;
this.renderer.domElement.removeEventListener("pointerdown", this.handlePointerDown);
this.clearBrushMeshes();
for (const cachedTexture of this.materialTextureCache.values()) {
cachedTexture.texture.dispose();
}
this.materialTextureCache.clear();
this.renderer.dispose();
if (this.container !== null && this.container.contains(this.renderer.domElement)) {
this.container.removeChild(this.renderer.domElement);
}
this.container = null;
}
private rebuildBrushMeshes(document: SceneDocument, selection: EditorSelection) {
this.clearBrushMeshes();
for (const brush of Object.values(document.brushes)) {
const geometry = new BoxGeometry(brush.size.x, brush.size.y, brush.size.z);
applyBoxBrushFaceUvsToGeometry(geometry, brush);
const materials = BOX_FACE_IDS.map((faceId) =>
this.createFaceMaterial(
brush,
faceId,
document.materials[brush.faces[faceId].materialId ?? ""],
isBrushFaceSelected(selection, brush.id, faceId)
)
);
const mesh = new Mesh(geometry, materials);
const brushSelected = isBrushSelected(selection, brush.id);
mesh.position.set(brush.center.x, brush.center.y, brush.center.z);
mesh.userData.brushId = brush.id;
mesh.castShadow = false;
mesh.receiveShadow = false;
const edges = new LineSegments(
new EdgesGeometry(geometry),
new LineBasicMaterial({
color: brushSelected ? BRUSH_SELECTED_EDGE_COLOR : BRUSH_EDGE_COLOR
})
);
edges.position.copy(mesh.position);
this.brushGroup.add(mesh);
this.brushGroup.add(edges);
this.brushRenderObjects.set(brush.id, {
mesh,
edges
});
}
}
private createFaceMaterial(brush: BoxBrush, faceId: BoxFaceId, material: MaterialDef | undefined, selectedFace: boolean): MeshStandardMaterial {
const face = brush.faces[faceId];
if (material === undefined || face.materialId === null) {
return new MeshStandardMaterial({
color: selectedFace ? SELECTED_FACE_FALLBACK_COLOR : FALLBACK_FACE_COLOR,
emissive: selectedFace ? SELECTED_FACE_EMISSIVE : 0x000000,
emissiveIntensity: selectedFace ? 0.28 : 0,
roughness: 0.9,
metalness: 0.05
});
}
return new MeshStandardMaterial({
color: 0xffffff,
map: this.getOrCreateTexture(material),
emissive: selectedFace ? SELECTED_FACE_EMISSIVE : 0x000000,
emissiveIntensity: selectedFace ? 0.32 : 0,
roughness: 0.92,
metalness: 0.02
});
}
private getOrCreateTexture(material: MaterialDef): CanvasTexture {
const signature = createMaterialSignature(material);
const cachedTexture = this.materialTextureCache.get(material.id);
if (cachedTexture !== undefined && cachedTexture.signature === signature) {
return cachedTexture.texture;
}
cachedTexture?.texture.dispose();
const canvas = document.createElement("canvas");
canvas.width = 128;
canvas.height = 128;
const context = canvas.getContext("2d");
if (context === null) {
throw new Error("2D canvas context is unavailable for starter material texture generation.");
}
fillMaterialPattern(context, material, canvas.width);
const texture = new CanvasTexture(canvas);
texture.wrapS = RepeatWrapping;
texture.wrapT = RepeatWrapping;
texture.colorSpace = SRGBColorSpace;
texture.needsUpdate = true;
this.materialTextureCache.set(material.id, {
signature,
texture
});
return texture;
}
private clearBrushMeshes() {
for (const renderObjects of this.brushRenderObjects.values()) {
this.brushGroup.remove(renderObjects.mesh);
this.brushGroup.remove(renderObjects.edges);
renderObjects.mesh.geometry.dispose();
for (const material of renderObjects.mesh.material) {
material.dispose();
}
renderObjects.edges.geometry.dispose();
renderObjects.edges.material.dispose();
}
this.brushRenderObjects.clear();
}
private resize() {
if (this.container === null) {
return;
}
const width = this.container.clientWidth;
const height = this.container.clientHeight;
if (width === 0 || height === 0) {
return;
}
this.camera.aspect = width / height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(width, height, false);
}
private handlePointerDown = (event: PointerEvent) => {
const bounds = this.renderer.domElement.getBoundingClientRect();
if (bounds.width === 0 || bounds.height === 0) {
return;
}
this.pointer.x = ((event.clientX - bounds.left) / bounds.width) * 2 - 1;
this.pointer.y = -(((event.clientY - bounds.top) / bounds.height) * 2 - 1);
this.raycaster.setFromCamera(this.pointer, this.camera);
const hits = this.raycaster.intersectObjects(
Array.from(this.brushRenderObjects.values(), (renderObjects) => renderObjects.mesh),
false
);
if (hits.length === 0) {
this.brushSelectionChangeHandler?.({
kind: "none"
});
return;
}
const hit = hits[0];
const brushId = hit.object.userData.brushId;
const faceMaterialIndex = hit.face?.materialIndex;
const faceId = typeof faceMaterialIndex === "number" ? BOX_FACE_IDS[faceMaterialIndex] ?? null : null;
if (typeof brushId !== "string") {
return;
}
if (faceId !== null) {
this.brushSelectionChangeHandler?.({
kind: "brushFace",
brushId,
faceId
});
return;
}
this.brushSelectionChangeHandler?.({
kind: "brushes",
ids: [brushId]
});
};
private render = () => {
this.animationFrame = window.requestAnimationFrame(this.render);
this.renderer.render(this.scene, this.camera);
};
}