Add smoothPath property to RuntimeResolvedNpcPathState
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@@ -259,6 +259,7 @@ export interface RuntimeResolvedNpcPathState {
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progressMode: "deriveFromTime";
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progressMode: "deriveFromTime";
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speed: number;
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speed: number;
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loop: boolean;
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loop: boolean;
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smoothPath: boolean;
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elapsedHours: number;
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elapsedHours: number;
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distance: number;
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distance: number;
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progress: number;
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progress: number;
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@@ -492,6 +493,7 @@ function cloneRuntimeResolvedNpcPathState(
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progressMode: pathState.progressMode,
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progressMode: pathState.progressMode,
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speed: pathState.speed,
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speed: pathState.speed,
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loop: pathState.loop,
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loop: pathState.loop,
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smoothPath: pathState.smoothPath,
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elapsedHours: pathState.elapsedHours,
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elapsedHours: pathState.elapsedHours,
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distance: pathState.distance,
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distance: pathState.distance,
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progress: pathState.progress,
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progress: pathState.progress,
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@@ -774,6 +776,7 @@ function cloneResolvedActorPathToNpcPathState(
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progressMode: pathState.progressMode,
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progressMode: pathState.progressMode,
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speed: pathState.speed,
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speed: pathState.speed,
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loop: pathState.loop,
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loop: pathState.loop,
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smoothPath: pathState.smoothPath,
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elapsedHours: pathState.elapsedHours,
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elapsedHours: pathState.elapsedHours,
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distance: pathState.distance,
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distance: pathState.distance,
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progress: pathState.progress,
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progress: pathState.progress,
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