From b9dcdf72fafad3af94b574aa6b20366f4e92b33e Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Wed, 15 Apr 2026 11:12:56 +0200 Subject: [PATCH] Add smoothPath property to RuntimeResolvedNpcPathState --- src/runtime-three/runtime-scene-build.ts | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/runtime-three/runtime-scene-build.ts b/src/runtime-three/runtime-scene-build.ts index fbdeb46b..3eb8d8c6 100644 --- a/src/runtime-three/runtime-scene-build.ts +++ b/src/runtime-three/runtime-scene-build.ts @@ -259,6 +259,7 @@ export interface RuntimeResolvedNpcPathState { progressMode: "deriveFromTime"; speed: number; loop: boolean; + smoothPath: boolean; elapsedHours: number; distance: number; progress: number; @@ -492,6 +493,7 @@ function cloneRuntimeResolvedNpcPathState( progressMode: pathState.progressMode, speed: pathState.speed, loop: pathState.loop, + smoothPath: pathState.smoothPath, elapsedHours: pathState.elapsedHours, distance: pathState.distance, progress: pathState.progress, @@ -774,6 +776,7 @@ function cloneResolvedActorPathToNpcPathState( progressMode: pathState.progressMode, speed: pathState.speed, loop: pathState.loop, + smoothPath: pathState.smoothPath, elapsedHours: pathState.elapsedHours, distance: pathState.distance, progress: pathState.progress,