Add invert mouse camera horizontal setting to player start overrides
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@@ -8898,6 +8898,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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overrides: {
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allowLookInputTargetSwitch?: boolean;
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colliderMode?: PlayerStartColliderMode;
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invertMouseCameraHorizontal?: boolean;
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movementTemplate?: PlayerStartMovementTemplate;
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navigationMode?: PlayerStartNavigationMode;
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inputBindings?: PlayerStartInputBindings;
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@@ -8937,6 +8938,9 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const targetButtonCyclesActiveTarget =
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overrides.targetButtonCyclesActiveTarget ??
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playerStartTargetButtonCyclesActiveTargetDraft;
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const invertMouseCameraHorizontal =
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overrides.invertMouseCameraHorizontal ??
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playerStartInvertMouseCameraHorizontalDraft;
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const nextEntity = createPlayerStartEntity({
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id: selectedPlayerStart.id,
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name: selectedPlayerStart.name,
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@@ -8947,6 +8951,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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interactionAngleDegrees,
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allowLookInputTargetSwitch,
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targetButtonCyclesActiveTarget,
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invertMouseCameraHorizontal,
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movementTemplate,
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inputBindings,
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collider: {
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