Add invert mouse camera horizontal setting to player start overrides

This commit is contained in:
2026-04-27 17:20:39 +02:00
parent c39bc0377f
commit b900feffc4

View File

@@ -8898,6 +8898,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
overrides: {
allowLookInputTargetSwitch?: boolean;
colliderMode?: PlayerStartColliderMode;
invertMouseCameraHorizontal?: boolean;
movementTemplate?: PlayerStartMovementTemplate;
navigationMode?: PlayerStartNavigationMode;
inputBindings?: PlayerStartInputBindings;
@@ -8937,6 +8938,9 @@ export function App({ store, initialStatusMessage }: AppProps) {
const targetButtonCyclesActiveTarget =
overrides.targetButtonCyclesActiveTarget ??
playerStartTargetButtonCyclesActiveTargetDraft;
const invertMouseCameraHorizontal =
overrides.invertMouseCameraHorizontal ??
playerStartInvertMouseCameraHorizontalDraft;
const nextEntity = createPlayerStartEntity({
id: selectedPlayerStart.id,
name: selectedPlayerStart.name,
@@ -8947,6 +8951,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
interactionAngleDegrees,
allowLookInputTargetSwitch,
targetButtonCyclesActiveTarget,
invertMouseCameraHorizontal,
movementTemplate,
inputBindings,
collider: {