From b900feffc42d18d80ca707d512c99c06ecf2b0f8 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Mon, 27 Apr 2026 17:20:39 +0200 Subject: [PATCH] Add invert mouse camera horizontal setting to player start overrides --- src/app/App.tsx | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/app/App.tsx b/src/app/App.tsx index eaccc00b..8f808240 100644 --- a/src/app/App.tsx +++ b/src/app/App.tsx @@ -8898,6 +8898,7 @@ export function App({ store, initialStatusMessage }: AppProps) { overrides: { allowLookInputTargetSwitch?: boolean; colliderMode?: PlayerStartColliderMode; + invertMouseCameraHorizontal?: boolean; movementTemplate?: PlayerStartMovementTemplate; navigationMode?: PlayerStartNavigationMode; inputBindings?: PlayerStartInputBindings; @@ -8937,6 +8938,9 @@ export function App({ store, initialStatusMessage }: AppProps) { const targetButtonCyclesActiveTarget = overrides.targetButtonCyclesActiveTarget ?? playerStartTargetButtonCyclesActiveTargetDraft; + const invertMouseCameraHorizontal = + overrides.invertMouseCameraHorizontal ?? + playerStartInvertMouseCameraHorizontalDraft; const nextEntity = createPlayerStartEntity({ id: selectedPlayerStart.id, name: selectedPlayerStart.name, @@ -8947,6 +8951,7 @@ export function App({ store, initialStatusMessage }: AppProps) { interactionAngleDegrees, allowLookInputTargetSwitch, targetButtonCyclesActiveTarget, + invertMouseCameraHorizontal, movementTemplate, inputBindings, collider: {