Update document migration to include NPC target anchor settings and types

This commit is contained in:
2026-05-11 21:54:52 +02:00
parent 77283403fa
commit b8ac03fda5

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@@ -35,12 +35,15 @@ import {
DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
DEFAULT_PLAYER_START_KEYBOARD_BINDINGS,
DEFAULT_NPC_SCALE,
DEFAULT_NPC_TARGET_ANCHOR_MODE,
DEFAULT_NPC_TARGET_ANCHOR_OFFSET,
DEFAULT_NPC_TARGETABLE,
DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
DEFAULT_TRIGGER_VOLUME_ROTATION_DEGREES,
createNpcAlwaysPresence,
createNpcEntity,
createNpcColliderSettings,
createNpcEntity,
createNpcTargetAnchor,
createNpcTimeWindowPresence,
createPlayerStartColliderSettings,
createPlayerStartInputBindings,
@@ -50,6 +53,7 @@ import {
isCameraRigTargetKind,
isCameraRigTransitionMode,
isNpcPresenceMode,
isNpcTargetAnchorMode,
normalizeEntityName,
createPointLightEntity,
createPlayerStartEntity,
@@ -69,6 +73,7 @@ import {
isPlayerStartNavigationMode,
type EntityInstance,
type NpcPresence,
type NpcTargetAnchor,
type PlayerStartGamepadActionBinding,
type PlayerStartGamepadBinding,
type PlayerStartGamepadCameraLookBinding,