Update document migration to include NPC target anchor settings and types
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@@ -35,12 +35,15 @@ import {
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DEFAULT_PLAYER_START_INTERACTION_REACH_METERS,
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DEFAULT_PLAYER_START_KEYBOARD_BINDINGS,
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DEFAULT_NPC_SCALE,
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DEFAULT_NPC_TARGET_ANCHOR_MODE,
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DEFAULT_NPC_TARGET_ANCHOR_OFFSET,
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DEFAULT_NPC_TARGETABLE,
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DEFAULT_PLAYER_START_TARGET_BUTTON_CYCLES_ACTIVE_TARGET,
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DEFAULT_TRIGGER_VOLUME_ROTATION_DEGREES,
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createNpcAlwaysPresence,
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createNpcEntity,
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createNpcColliderSettings,
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createNpcEntity,
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createNpcTargetAnchor,
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createNpcTimeWindowPresence,
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createPlayerStartColliderSettings,
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createPlayerStartInputBindings,
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@@ -50,6 +53,7 @@ import {
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isCameraRigTargetKind,
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isCameraRigTransitionMode,
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isNpcPresenceMode,
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isNpcTargetAnchorMode,
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normalizeEntityName,
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createPointLightEntity,
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createPlayerStartEntity,
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@@ -69,6 +73,7 @@ import {
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isPlayerStartNavigationMode,
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type EntityInstance,
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type NpcPresence,
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type NpcTargetAnchor,
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type PlayerStartGamepadActionBinding,
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type PlayerStartGamepadBinding,
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type PlayerStartGamepadCameraLookBinding,
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