Update version references and refactor collider generation logic

This commit is contained in:
2026-04-04 07:57:32 +02:00
parent 6b1b6a3437
commit b85b295c5a
6 changed files with 136 additions and 13 deletions

View File

@@ -1,4 +1,5 @@
import { describe, expect, it } from "vitest";
import { BoxGeometry } from "three";
import { createBoxBrush } from "../../src/document/brushes";
import { createEmptySceneDocument } from "../../src/document/scene-document";
@@ -15,6 +16,7 @@ import { createTeleportPlayerInteractionLink, createToggleVisibilityInteractionL
import { createModelInstance } from "../../src/assets/model-instances";
import { createProjectAssetStorageKey, type AudioAssetRecord } from "../../src/assets/project-assets";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
describe("buildRuntimeSceneFromDocument", () => {
it("builds runtime brush data, colliders, and an authored player spawn from the document", () => {
@@ -286,6 +288,7 @@ describe("buildRuntimeSceneFromDocument", () => {
expect(runtimeScene.colliders).toEqual([
{
kind: "box",
source: "brush",
brushId: "brush-room-floor",
min: {
x: -4,
@@ -526,4 +529,65 @@ describe("buildRuntimeSceneFromDocument", () => {
})
).toThrow("First-person run requires an authored Player Start");
});
it("adds generated imported-model colliders to the runtime scene build", () => {
const floorBrush = createBoxBrush({
id: "brush-runtime-floor",
center: {
x: 0,
y: -0.5,
z: 0
},
size: {
x: 8,
y: 1,
z: 8
}
});
const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry("asset-runtime-collider", new BoxGeometry(1, 2, 1));
const modelInstance = createModelInstance({
id: "model-instance-runtime-collider",
assetId: asset.id,
position: {
x: 2,
y: 1,
z: 0
},
collision: {
mode: "static",
visible: true
}
});
const runtimeScene = buildRuntimeSceneFromDocument(
{
...createEmptySceneDocument({ name: "Imported Collider Scene" }),
assets: {
[asset.id]: asset
},
brushes: {
[floorBrush.id]: floorBrush
},
modelInstances: {
[modelInstance.id]: modelInstance
}
},
{
loadedModelAssets: {
[asset.id]: loadedAsset
}
}
);
expect(runtimeScene.colliders).toHaveLength(2);
expect(runtimeScene.colliders[1]).toMatchObject({
source: "modelInstance",
instanceId: modelInstance.id,
assetId: asset.id,
kind: "trimesh",
mode: "static",
visible: true
});
expect(runtimeScene.sceneBounds?.max.y).toBeGreaterThanOrEqual(2);
});
});