Refine type checks in scene-document-validation.ts
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@@ -1,5 +1,4 @@
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import {
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type EntityInstance,
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type InteractableEntity,
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type PlayerStartEntity,
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type SoundEmitterEntity,
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@@ -47,11 +46,11 @@ function isFiniteNumber(value: unknown): value is number {
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return typeof value === "number" && Number.isFinite(value);
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}
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function isFiniteVec3(vector: { x: unknown; y: unknown; z: unknown }): boolean {
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function isFiniteVec3(vector: { x: unknown; y: unknown; z: unknown }): vector is { x: number; y: number; z: number } {
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return isFiniteNumber(vector.x) && isFiniteNumber(vector.y) && isFiniteNumber(vector.z);
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}
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function hasPositiveFiniteVec3(vector: { x: unknown; y: unknown; z: unknown }): boolean {
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function hasPositiveFiniteVec3(vector: { x: unknown; y: unknown; z: unknown }): vector is { x: number; y: number; z: number } {
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return isFiniteVec3(vector) && vector.x > 0 && vector.y > 0 && vector.z > 0;
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}
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