Update task status for adding PlayAnimationAction and StopAnimationAction
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@@ -33,7 +33,7 @@ Implement animation playback for imported GLB/GLTF assets in vertical slice orde
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- Test that after loading a GLTF fixture with animations, `loadedAsset.animations` contains the expected clip names
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- Test that after loading a GLTF fixture with animations, `loadedAsset.animations` contains the expected clip names
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- _Requirements: 1.1, 5.1_
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- _Requirements: 1.1, 5.1_
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- [~] 3. Add `PlayAnimationAction` and `StopAnimationAction` to the interaction layer
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- [-] 3. Add `PlayAnimationAction` and `StopAnimationAction` to the interaction layer
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- Add the two new action interfaces and extend the `InteractionAction` union in `src/interactions/interaction-links.ts`
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- Add the two new action interfaces and extend the `InteractionAction` union in `src/interactions/interaction-links.ts`
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- Add `createPlayAnimationInteractionLink` factory with validation (non-empty `sourceEntityId`, `targetModelInstanceId`, `clipName`)
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- Add `createPlayAnimationInteractionLink` factory with validation (non-empty `sourceEntityId`, `targetModelInstanceId`, `clipName`)
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- Add `createStopAnimationInteractionLink` factory with validation (non-empty `sourceEntityId`, `targetModelInstanceId`)
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- Add `createStopAnimationInteractionLink` factory with validation (non-empty `sourceEntityId`, `targetModelInstanceId`)
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