auto-git:

[change] src/app/App.tsx
This commit is contained in:
2026-04-22 17:10:08 +02:00
parent bb0cce6d7c
commit a143d1420c

View File

@@ -8548,6 +8548,84 @@ export function App({ store, initialStatusMessage }: AppProps) {
}
};
const applyCameraRigChange = (
overrides: {
defaultActive?: boolean;
targetKind?: CameraRigTargetKind;
transitionMode?: CameraRigTransitionMode;
lookAroundEnabled?: boolean;
} = {}
) => {
if (selectedCameraRig === null) {
setStatusMessage("Select a Camera Rig before editing it.");
return;
}
try {
const targetKind = overrides.targetKind ?? cameraRigTargetKindDraft;
const target =
targetKind === "player"
? createCameraRigPlayerTargetRef()
: targetKind === "actor"
? createCameraRigActorTargetRef(cameraRigTargetActorIdDraft)
: targetKind === "entity"
? createCameraRigEntityTargetRef(cameraRigTargetEntityIdDraft)
: createCameraRigWorldPointTargetRef(
readVec3Draft(
cameraRigTargetWorldPointDraft,
"Camera Rig world target"
)
);
const nextEntity = createCameraRigEntity({
id: selectedCameraRig.id,
name: selectedCameraRig.name,
visible: selectedCameraRig.visible,
enabled: selectedCameraRig.enabled,
position: snapVec3ToGrid(
readVec3Draft(entityPositionDraft, "Camera Rig position"),
DEFAULT_GRID_SIZE
),
priority: readNonNegativeNumberDraft(
cameraRigPriorityDraft,
"Camera Rig priority"
),
defaultActive: overrides.defaultActive ?? cameraRigDefaultActiveDraft,
target,
targetOffset: readVec3Draft(
cameraRigTargetOffsetDraft,
"Camera Rig target offset"
),
transitionMode:
overrides.transitionMode ?? cameraRigTransitionModeDraft,
transitionDurationSeconds: readNonNegativeNumberDraft(
cameraRigTransitionDurationDraft,
"Camera Rig transition duration"
),
lookAround: {
enabled:
overrides.lookAroundEnabled ?? cameraRigLookAroundEnabledDraft,
yawLimitDegrees: readNonNegativeNumberDraft(
cameraRigLookAroundYawLimitDraft,
"Camera Rig look-around yaw limit"
),
pitchLimitDegrees: readNonNegativeNumberDraft(
cameraRigLookAroundPitchLimitDraft,
"Camera Rig look-around pitch limit"
),
recenterSpeed: readNonNegativeNumberDraft(
cameraRigLookAroundRecenterSpeedDraft,
"Camera Rig look-around recenter speed"
)
}
});
commitEntityChange(selectedCameraRig, nextEntity, "Updated Camera Rig.");
} catch (error) {
setStatusMessage(getErrorMessage(error));
}
};
const applyPlayerStartChange = (
overrides: {
colliderMode?: PlayerStartColliderMode;