auto-git:
[change] src/app/App.tsx
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@@ -8548,6 +8548,84 @@ export function App({ store, initialStatusMessage }: AppProps) {
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}
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};
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const applyCameraRigChange = (
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overrides: {
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defaultActive?: boolean;
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targetKind?: CameraRigTargetKind;
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transitionMode?: CameraRigTransitionMode;
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lookAroundEnabled?: boolean;
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} = {}
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) => {
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if (selectedCameraRig === null) {
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setStatusMessage("Select a Camera Rig before editing it.");
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return;
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}
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try {
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const targetKind = overrides.targetKind ?? cameraRigTargetKindDraft;
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const target =
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targetKind === "player"
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? createCameraRigPlayerTargetRef()
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: targetKind === "actor"
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? createCameraRigActorTargetRef(cameraRigTargetActorIdDraft)
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: targetKind === "entity"
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? createCameraRigEntityTargetRef(cameraRigTargetEntityIdDraft)
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: createCameraRigWorldPointTargetRef(
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readVec3Draft(
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cameraRigTargetWorldPointDraft,
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"Camera Rig world target"
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)
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);
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const nextEntity = createCameraRigEntity({
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id: selectedCameraRig.id,
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name: selectedCameraRig.name,
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visible: selectedCameraRig.visible,
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enabled: selectedCameraRig.enabled,
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position: snapVec3ToGrid(
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readVec3Draft(entityPositionDraft, "Camera Rig position"),
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DEFAULT_GRID_SIZE
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),
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priority: readNonNegativeNumberDraft(
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cameraRigPriorityDraft,
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"Camera Rig priority"
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),
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defaultActive: overrides.defaultActive ?? cameraRigDefaultActiveDraft,
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target,
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targetOffset: readVec3Draft(
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cameraRigTargetOffsetDraft,
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"Camera Rig target offset"
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),
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transitionMode:
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overrides.transitionMode ?? cameraRigTransitionModeDraft,
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transitionDurationSeconds: readNonNegativeNumberDraft(
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cameraRigTransitionDurationDraft,
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"Camera Rig transition duration"
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),
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lookAround: {
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enabled:
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overrides.lookAroundEnabled ?? cameraRigLookAroundEnabledDraft,
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yawLimitDegrees: readNonNegativeNumberDraft(
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cameraRigLookAroundYawLimitDraft,
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"Camera Rig look-around yaw limit"
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),
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pitchLimitDegrees: readNonNegativeNumberDraft(
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cameraRigLookAroundPitchLimitDraft,
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"Camera Rig look-around pitch limit"
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),
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recenterSpeed: readNonNegativeNumberDraft(
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cameraRigLookAroundRecenterSpeedDraft,
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"Camera Rig look-around recenter speed"
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)
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}
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});
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commitEntityChange(selectedCameraRig, nextEntity, "Updated Camera Rig.");
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} catch (error) {
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setStatusMessage(getErrorMessage(error));
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}
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};
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const applyPlayerStartChange = (
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overrides: {
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colliderMode?: PlayerStartColliderMode;
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