Add resolveRuntimeGlobalTimeState function and enhance runtime project time logic

This commit is contained in:
2026-04-13 15:54:16 +02:00
parent aea8d7d5a3
commit 989efdd53d
4 changed files with 271 additions and 11 deletions

View File

@@ -5,7 +5,12 @@ import { createDefaultWorldSettings } from "../../src/document/world-settings";
import {
advanceRuntimeClockState,
createRuntimeClockState,
hasTimeWindowJustEnded,
hasTimeWindowJustStarted,
isWithinTimeWindow,
resolveRuntimeDayPhase,
resolveRuntimeDayNightWorldState
,resolveRuntimeTimeState
} from "../../src/runtime-three/runtime-project-time";
describe("runtime project time", () => {
@@ -23,6 +28,68 @@ describe("runtime project time", () => {
expect(advancedClock.dayLengthMinutes).toBe(24);
});
it("resolves reusable runtime day semantics from the authored sun windows", () => {
const settings = createDefaultProjectTimeSettings();
settings.startDayNumber = 4;
settings.dayLengthMinutes = 30;
settings.sunriseTimeOfDayHours = 7;
settings.sunsetTimeOfDayHours = 20;
settings.dawnDurationHours = 2;
settings.duskDurationHours = 2;
const resolvedNight = resolveRuntimeTimeState(settings, {
timeOfDayHours: 2,
dayCount: 4,
dayLengthMinutes: 30
});
const resolvedDawn = resolveRuntimeTimeState(settings, {
timeOfDayHours: 6.5,
dayCount: 4,
dayLengthMinutes: 30
});
const resolvedDay = resolveRuntimeTimeState(settings, {
timeOfDayHours: 12,
dayCount: 4,
dayLengthMinutes: 30
});
const resolvedDusk = resolveRuntimeTimeState(settings, {
timeOfDayHours: 20.5,
dayCount: 4,
dayLengthMinutes: 30
});
expect(resolveRuntimeDayPhase(settings, 2)).toBe("night");
expect(resolveRuntimeDayPhase(settings, 6.5)).toBe("dawn");
expect(resolveRuntimeDayPhase(settings, 12)).toBe("day");
expect(resolveRuntimeDayPhase(settings, 20.5)).toBe("dusk");
expect(resolvedNight).toMatchObject({
timeOfDayHours: 2,
dayCount: 4,
dayLengthMinutes: 30,
dayPhase: "night",
isNight: true
});
expect(resolvedDawn.dayPhase).toBe("dawn");
expect(resolvedDawn.isNight).toBe(false);
expect(resolvedDay.dayPhase).toBe("day");
expect(resolvedDay.isNight).toBe(false);
expect(resolvedDusk.dayPhase).toBe("dusk");
});
it("handles forward time windows across midnight", () => {
expect(isWithinTimeWindow(22, 2, 23.5)).toBe(true);
expect(isWithinTimeWindow(22, 2, 1.5)).toBe(true);
expect(isWithinTimeWindow(22, 2, 12)).toBe(false);
expect(hasTimeWindowJustStarted(21.5, 23.5, 22, 2)).toBe(true);
expect(hasTimeWindowJustStarted(23.5, 1, 22, 2)).toBe(false);
expect(hasTimeWindowJustEnded(23.5, 2.5, 22, 2)).toBe(true);
expect(hasTimeWindowJustStarted(21, 3, 22, 2)).toBe(true);
expect(hasTimeWindowJustEnded(21, 3, 22, 2)).toBe(true);
});
it("derives authored dawn, day, and night lighting from the global time profile", () => {
const world = createDefaultWorldSettings();
const time = createDefaultProjectTimeSettings();