Add sceneEntry and sceneExit to entity rotation resolution
This commit is contained in:
@@ -765,6 +765,7 @@ function resolveEntityRotation(
|
||||
): EntityTransformRotationState {
|
||||
switch (entity.kind) {
|
||||
case "playerStart":
|
||||
case "sceneEntry":
|
||||
case "teleportTarget":
|
||||
return {
|
||||
kind: "yaw",
|
||||
@@ -779,6 +780,7 @@ function resolveEntityRotation(
|
||||
case "soundEmitter":
|
||||
case "triggerVolume":
|
||||
case "interactable":
|
||||
case "sceneExit":
|
||||
return {
|
||||
kind: "none"
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user