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[change] tests/unit/runtime-host.test.ts
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@@ -104,6 +104,10 @@ function captureCameraPose(camera: PerspectiveCamera) {
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};
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}
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function resolveShortestAngleDeltaDegrees(fromDegrees: number, toDegrees: number) {
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return ((toDegrees - fromDegrees + 540) % 360) - 180;
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}
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describe("RuntimeHost", () => {
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afterEach(() => {
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vi.restoreAllMocks();
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@@ -647,6 +651,168 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("stages dialogue participants with minimum spacing and restores npc yaw after dialogue", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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const canOccupyPlayerShape = vi.fn(() => true);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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dispose: vi.fn(),
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canOccupyPlayerShape,
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resolveThirdPersonCameraCollision: vi.fn(
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(_pivot, desiredCameraPosition) => desiredCameraPosition
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)
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} as unknown as RapierCollisionWorld);
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-dialogue-spacing",
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position: {
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x: 1.9,
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y: 0,
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z: 2
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},
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yawDegrees: 0
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});
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const npc = createNpcEntity({
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id: "entity-npc-dialogue-spacing",
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position: {
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x: 2,
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y: 0,
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z: 2
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},
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yawDegrees: 0,
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dialogues: [
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{
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id: "dialogue-spacing",
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title: "Spacing",
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lines: [
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{
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id: "dialogue-spacing-line-1",
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text: "Take a step back."
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}
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]
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}
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],
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defaultDialogueId: "dialogue-spacing"
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});
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const runtimeScene = buildRuntimeSceneFromDocument({
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...createEmptySceneDocument({ name: "Dialogue Spacing Scene" }),
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entities: {
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[playerStart.id]: playerStart,
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[npc.id]: npc
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}
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});
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const host = new RuntimeHost({
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enableRendering: false
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});
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host.loadScene(runtimeScene);
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const hostInternals = host as unknown as {
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sceneReady: boolean;
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collisionWorld: RapierCollisionWorld | null;
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currentPlayerControllerTelemetry:
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| {
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feetPosition: { x: number; y: number; z: number };
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yawDegrees: number;
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}
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| null;
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dialogueParticipantState: { npcEntityId: string } | null;
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runtimeScene: ReturnType<typeof buildRuntimeSceneFromDocument> | null;
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activateDesiredNavigationController(): void;
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updateRuntimeDialogueParticipants(dt: number): void;
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createInteractionDispatcher(): {
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startNpcDialogue(
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npcEntityId: string,
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dialogueId: string | null,
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source?: {
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kind: "interactionLink" | "npc" | "direct";
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sourceEntityId: string | null;
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linkId: string | null;
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trigger: "enter" | "exit" | "click" | null;
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}
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): void;
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};
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};
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const dispatcher = hostInternals.createInteractionDispatcher();
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hostInternals.sceneReady = true;
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hostInternals.collisionWorld = {
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dispose: vi.fn(),
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canOccupyPlayerShape,
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resolveThirdPersonCameraCollision: vi.fn(
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(_pivot, desiredCameraPosition) => desiredCameraPosition
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)
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} as unknown as RapierCollisionWorld;
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hostInternals.activateDesiredNavigationController();
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expect(hostInternals.currentPlayerControllerTelemetry?.feetPosition).toEqual(
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playerStart.position
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);
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dispatcher.startNpcDialogue(npc.id, null, {
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kind: "npc",
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sourceEntityId: npc.id,
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linkId: null,
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trigger: "click"
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});
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expect(hostInternals.dialogueParticipantState?.npcEntityId).toBe(npc.id);
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hostInternals.updateRuntimeDialogueParticipants(0.05);
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hostInternals.updateRuntimeDialogueParticipants(0.05);
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const playerTelemetry = hostInternals.currentPlayerControllerTelemetry;
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const runtimeNpc =
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hostInternals.runtimeScene?.entities.npcs.find(
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(candidate) => candidate.entityId === npc.id
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) ?? null;
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expect(canOccupyPlayerShape).toHaveBeenCalled();
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expect(playerTelemetry).not.toBeNull();
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expect(runtimeNpc).not.toBeNull();
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const playerFeetPosition = playerTelemetry?.feetPosition ?? {
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x: 0,
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y: 0,
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z: 0
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};
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const playerDistanceFromNpc = Math.hypot(
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playerFeetPosition.x - npc.position.x,
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playerFeetPosition.z - npc.position.z
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);
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const playerTargetYawDegrees =
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(Math.atan2(npc.position.x - playerFeetPosition.x, npc.position.z - playerFeetPosition.z) *
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180) /
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Math.PI;
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expect(playerDistanceFromNpc).toBeGreaterThanOrEqual(1.19);
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expect(
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Math.abs(
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resolveShortestAngleDeltaDegrees(
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playerTelemetry?.yawDegrees ?? 0,
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playerTargetYawDegrees
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)
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)
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).toBeLessThan(35);
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expect(
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Math.abs(
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resolveShortestAngleDeltaDegrees(runtimeNpc?.yawDegrees ?? 0, 0)
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)
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).toBeGreaterThan(10);
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host.closeRuntimeDialogue();
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hostInternals.updateRuntimeDialogueParticipants(0.05);
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expect(runtimeNpc?.yawDegrees).not.toBeCloseTo(0, 3);
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for (let step = 0; step < 8; step += 1) {
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hostInternals.updateRuntimeDialogueParticipants(0.05);
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}
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expect(runtimeNpc?.yawDegrees).toBeCloseTo(0, 1);
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expect(hostInternals.dialogueParticipantState).toBeNull();
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host.dispose();
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});
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it("keeps explicit camera rig overrides above dialogue attention", () => {
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vi.spyOn(console, "warn").mockImplementation(() => undefined);
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vi.spyOn(RapierCollisionWorld, "create").mockResolvedValue({
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