Add force option to viewport canvas interactions for external model asset

This commit is contained in:
2026-04-03 00:04:24 +02:00
parent 2682c290c1
commit 89344cc99f

View File

@@ -37,9 +37,9 @@ test("imports a gltf asset with external resources and places an instance", asyn
await expect(page.getByTestId("status-asset-hover")).toContainText("Storage key:");
await page.getByRole("button", { name: "Place instance for scene.gltf" }).click();
const viewportCanvas = getViewportCanvas(page);
await viewportCanvas.hover({ position: { x: 88, y: 84 } });
await viewportCanvas.hover({ position: { x: 88, y: 84 }, force: true });
await expect(page.getByTestId("viewport-snap-preview-topLeft")).toBeVisible();
await viewportCanvas.click({ position: { x: 88, y: 84 } });
await viewportCanvas.click({ position: { x: 88, y: 84 }, force: true });
await expect(page.getByTestId("outliner-model-instance-list").getByRole("button")).toHaveCount(2);
const snapshot = await getEditorStoreSnapshot(page);
const selectedModelInstanceId = snapshot.selection.kind === "modelInstances" ? snapshot.selection.ids?.[0] ?? null : null;