Pass foliage mask layer ID to build terrain LOD mesh data
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@@ -6632,7 +6632,9 @@ export class ViewportHost {
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const group = new Group();
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const group = new Group();
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const chunks: TerrainRenderChunkObjects[] = [];
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const chunks: TerrainRenderChunkObjects[] = [];
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const pickMeshes: Mesh<BufferGeometry, Material>[] = [];
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const pickMeshes: Mesh<BufferGeometry, Material>[] = [];
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const lodMeshData = buildTerrainLodMeshData(terrain);
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const lodMeshData = buildTerrainLodMeshData(terrain, {
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foliageMaskLayerId: this.getTerrainFoliageMaskPreviewLayerId(terrain.id)
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});
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group.position.set(terrain.position.x, terrain.position.y, terrain.position.z);
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group.position.set(terrain.position.x, terrain.position.y, terrain.position.z);
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