From 8815447a91804c051f4097e1e35c35317ab4bdf6 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Sat, 2 May 2026 04:18:17 +0200 Subject: [PATCH] Pass foliage mask layer ID to build terrain LOD mesh data --- src/viewport-three/viewport-host.ts | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/viewport-three/viewport-host.ts b/src/viewport-three/viewport-host.ts index 26b6c19d..dc05d831 100644 --- a/src/viewport-three/viewport-host.ts +++ b/src/viewport-three/viewport-host.ts @@ -6632,7 +6632,9 @@ export class ViewportHost { const group = new Group(); const chunks: TerrainRenderChunkObjects[] = []; const pickMeshes: Mesh[] = []; - const lodMeshData = buildTerrainLodMeshData(terrain); + const lodMeshData = buildTerrainLodMeshData(terrain, { + foliageMaskLayerId: this.getTerrainFoliageMaskPreviewLayerId(terrain.id) + }); group.position.set(terrain.position.x, terrain.position.y, terrain.position.z);