Pass foliage mask layer ID to build terrain LOD mesh data

This commit is contained in:
2026-05-02 04:18:17 +02:00
parent b5101a1119
commit 8815447a91

View File

@@ -6632,7 +6632,9 @@ export class ViewportHost {
const group = new Group();
const chunks: TerrainRenderChunkObjects[] = [];
const pickMeshes: Mesh<BufferGeometry, Material>[] = [];
const lodMeshData = buildTerrainLodMeshData(terrain);
const lodMeshData = buildTerrainLodMeshData(terrain, {
foliageMaskLayerId: this.getTerrainFoliageMaskPreviewLayerId(terrain.id)
});
group.position.set(terrain.position.x, terrain.position.y, terrain.position.z);