Refactor set-player-start-command.ts to use upsert command
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@@ -1,10 +1,8 @@
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import { cloneEditorSelection, type EditorSelection } from "../core/selection";
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import type { ToolMode } from "../core/tool-mode";
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import type { Vec3 } from "../core/vector";
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import { createOpaqueId } from "../core/ids";
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import { cloneEntityInstance, createPlayerStartEntity } from "../entities/entity-instances";
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import { createPlayerStartEntity } from "../entities/entity-instances";
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import type { EditorCommand } from "./command";
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import { createUpsertEntityCommand } from "./upsert-entity-command";
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interface SetPlayerStartCommandOptions {
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entityId?: string;
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@@ -12,81 +10,13 @@ interface SetPlayerStartCommandOptions {
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yawDegrees: number;
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}
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function setSinglePlayerStartSelection(entityId: string): EditorSelection {
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return {
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kind: "entities",
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ids: [entityId]
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};
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}
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export function createSetPlayerStartCommand(options: SetPlayerStartCommandOptions): EditorCommand {
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const nextEntity = createPlayerStartEntity({
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id: options.entityId,
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position: options.position,
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yawDegrees: options.yawDegrees
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return createUpsertEntityCommand({
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entity: createPlayerStartEntity({
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id: options.entityId,
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position: options.position,
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yawDegrees: options.yawDegrees
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}),
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label: options.entityId === undefined ? "Place player start" : "Move player start"
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});
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let previousEntity = null as typeof nextEntity | null;
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let previousSelection: EditorSelection | null = null;
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let previousToolMode: ToolMode | null = null;
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return {
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id: createOpaqueId("command"),
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label: options.entityId === undefined ? "Place player start" : "Move player start",
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execute(context) {
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const currentDocument = context.getDocument();
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const currentEntity = currentDocument.entities[nextEntity.id];
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if (currentEntity !== undefined && currentEntity.kind !== "playerStart") {
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throw new Error(`Entity ${nextEntity.id} is not a player start.`);
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}
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if (previousSelection === null) {
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previousSelection = cloneEditorSelection(context.getSelection());
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}
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if (previousToolMode === null) {
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previousToolMode = context.getToolMode();
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}
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if (previousEntity === null && currentEntity !== undefined) {
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previousEntity = cloneEntityInstance(currentEntity);
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}
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context.setDocument({
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...currentDocument,
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entities: {
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...currentDocument.entities,
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[nextEntity.id]: nextEntity
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}
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});
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context.setSelection(setSinglePlayerStartSelection(nextEntity.id));
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context.setToolMode("select");
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},
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undo(context) {
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const currentDocument = context.getDocument();
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const nextEntities = {
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...currentDocument.entities
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};
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if (previousEntity === null) {
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delete nextEntities[nextEntity.id];
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} else {
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nextEntities[nextEntity.id] = previousEntity;
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}
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context.setDocument({
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...currentDocument,
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entities: nextEntities
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});
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if (previousSelection !== null) {
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context.setSelection(previousSelection);
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}
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if (previousToolMode !== null) {
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context.setToolMode(previousToolMode);
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}
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}
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};
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}
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