Remove unused 'sceneExits' from runtime scene collections

This commit is contained in:
2026-04-15 02:03:39 +02:00
parent 2acf688e0e
commit 8164002786

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@@ -1280,8 +1280,7 @@ function buildRuntimeSceneCollections(
soundEmitters: [],
triggerVolumes: [],
teleportTargets: [],
interactables: [],
sceneExits: []
interactables: []
};
const localLights: RuntimeLocalLightCollection = {
pointLights: [],
@@ -1400,17 +1399,6 @@ function buildRuntimeSceneCollections(
interactionEnabled: entity.interactionEnabled
});
break;
case "sceneExit":
runtimeEntities.sceneExits.push({
entityId: entity.id,
position: cloneVec3(entity.position),
radius: entity.radius,
prompt: entity.prompt,
interactionEnabled: entity.interactionEnabled,
targetSceneId: entity.targetSceneId,
targetEntryEntityId: entity.targetEntryEntityId
});
break;
default:
assertNever(entity);
}