auto-git:

[change] src/runtime-three/runtime-scene-build.ts
This commit is contained in:
2026-04-23 02:36:01 +02:00
parent 01022b19c4
commit 7c03dbd90d

View File

@@ -5,6 +5,7 @@ import {
createActorControlTargetRef,
createActiveSceneControlTargetRef,
createAmbientLightIntensityControlChannelDescriptor,
createCameraRigControlTargetRef,
createControlTargetDescriptor,
createDefaultResolvedControlSource,
createEmptyRuntimeResolvedControlState,
@@ -17,6 +18,7 @@ import {
createResolvedActorAnimationPlaybackState,
createResolvedActorPathAssignmentState,
createResolvedAmbientLightIntensityChannelValue,
createResolvedCameraRigOverrideState,
createResolvedInteractionEnabledState,
createResolvedLightColorState,
createResolvedLightEnabledState,
@@ -1237,6 +1239,11 @@ function buildRuntimeControlSurface(
target: globalTarget,
value: false,
source: defaultSource
}),
createResolvedCameraRigOverrideState({
target: globalTarget,
entityId: null,
source: defaultSource
})
);
@@ -1321,6 +1328,15 @@ function buildRuntimeControlSurface(
);
}
for (const cameraRig of collections.entities.cameraRigs) {
targets.push(
createControlTargetDescriptor(
createCameraRigControlTargetRef(cameraRig.entityId),
["cameraRigOverride"]
)
);
}
for (const pointLight of collections.localLights.pointLights) {
const target = createLightControlTargetRef(
"pointLight",