Update scene migration to handle spline road edges document version
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@@ -254,6 +254,7 @@ import {
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NPC_PRESENCE_SCENE_DOCUMENT_VERSION,
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NPC_TARGETING_SCENE_DOCUMENT_VERSION,
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PATH_TERRAIN_GLUE_SCENE_DOCUMENT_VERSION,
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SPLINE_ROAD_EDGES_SCENE_DOCUMENT_VERSION,
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SPLINE_PATH_SCENE_DOCUMENT_VERSION,
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WHITEBOX_BOX_LIGHT_VOLUME_SCENE_DOCUMENT_VERSION,
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CELESTIAL_BODY_OVERLAY_SCENE_DOCUMENT_VERSION,
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@@ -6458,6 +6459,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
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source.version !== PATH_TERRAIN_GLUE_SCENE_DOCUMENT_VERSION &&
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source.version !== PATH_ROAD_PREVIEW_SCENE_DOCUMENT_VERSION &&
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source.version !== DYNAMIC_TERRAIN_LAYERS_SCENE_DOCUMENT_VERSION &&
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source.version !== SPLINE_ROAD_EDGES_SCENE_DOCUMENT_VERSION &&
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source.version !== NPC_TARGETING_SCENE_DOCUMENT_VERSION
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) {
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throw new Error(
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