Update status message and add image assets state
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@@ -673,7 +673,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [ambientLightIntensityDraft, setAmbientLightIntensityDraft] = useState(String(editorState.document.world.ambientLight.intensity));
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const [sunLightIntensityDraft, setSunLightIntensityDraft] = useState(String(editorState.document.world.sunLight.intensity));
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const [sunDirectionDraft, setSunDirectionDraft] = useState(createVec3Draft(editorState.document.world.sunLight.direction));
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const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 3.1 GLB/GLTF import ready.");
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const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 3.2 local lights and skyboxes ready.");
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const [assetStatusMessage, setAssetStatusMessage] = useState<string | null>(null);
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const [preferredNavigationMode, setPreferredNavigationMode] = useState<RuntimeNavigationMode>(
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primaryPlayerStart === null ? "orbitVisitor" : "firstPerson"
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@@ -688,6 +688,7 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [firstPersonTelemetry, setFirstPersonTelemetry] = useState<FirstPersonTelemetry | null>(null);
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const [runtimeInteractionPrompt, setRuntimeInteractionPrompt] = useState<RuntimeInteractionPrompt | null>(null);
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const [loadedModelAssets, setLoadedModelAssets] = useState<Record<string, LoadedModelAsset>>({});
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const [loadedImageAssets, setLoadedImageAssets] = useState<Record<string, LoadedImageAsset>>({});
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const [focusRequest, setFocusRequest] = useState<{ id: number; selection: EditorSelection }>({
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id: 0,
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selection: {
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@@ -696,7 +697,9 @@ export function App({ store, initialStatusMessage }: AppProps) {
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});
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const importInputRef = useRef<HTMLInputElement | null>(null);
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const importModelInputRef = useRef<HTMLInputElement | null>(null);
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const importBackgroundImageInputRef = useRef<HTMLInputElement | null>(null);
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const loadedModelAssetsRef = useRef<Record<string, LoadedModelAsset>>({});
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const loadedImageAssetsRef = useRef<Record<string, LoadedImageAsset>>({});
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const documentValidation = validateSceneDocument(editorState.document);
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const runValidation = validateRuntimeSceneBuild(editorState.document, preferredNavigationMode);
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const diagnostics = [...documentValidation.errors, ...documentValidation.warnings, ...runValidation.errors, ...runValidation.warnings];
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