Test: Add unit tests for target candidate filtering and visibility checks in RuntimeHost
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@@ -3832,6 +3832,177 @@ describe("RuntimeHost", () => {
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host.dispose();
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});
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it("filters Lux target candidates when the camera ray is occluded", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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const hostInternals = host as unknown as {
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runtimeScene: unknown;
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sceneReady: boolean;
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activeController: unknown;
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thirdPersonController: unknown;
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currentPlayerControllerTelemetry: unknown;
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collisionWorld: {
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isLineSegmentClear(
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start: { x: number; y: number; z: number },
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end: { x: number; y: number; z: number }
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): boolean;
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};
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runtimeTargetCandidates: Array<{
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kind: "npc";
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entityId: string;
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}>;
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proposedRuntimeTarget: {
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kind: "npc";
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entityId: string;
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} | null;
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camera: PerspectiveCamera;
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refreshRuntimeTargetingState(): void;
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};
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hostInternals.runtimeScene = {
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entities: {
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npcs: [
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{
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entityId: "npc-visible",
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visible: true,
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position: { x: 0, y: 0, z: 6 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Visible",
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defaultDialogueId: null,
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dialogues: []
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},
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{
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entityId: "npc-occluded",
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visible: true,
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position: { x: 0, y: 0, z: 8 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Occluded",
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defaultDialogueId: null,
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dialogues: []
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}
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],
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interactables: [],
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cameraRigs: []
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},
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interactionLinks: [
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{ id: "link-visible", sourceEntityId: "npc-visible", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } },
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{ id: "link-occluded", sourceEntityId: "npc-occluded", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
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]
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} as never;
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hostInternals.sceneReady = true;
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hostInternals.activeController = hostInternals.thirdPersonController;
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hostInternals.currentPlayerControllerTelemetry = {
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eyePosition: { x: 0, y: 1.6, z: 0 }
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};
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hostInternals.collisionWorld = {
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isLineSegmentClear: (_start, end) => end.z < 8
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};
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hostInternals.camera.position.set(0, 1.6, 0);
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hostInternals.camera.lookAt(0, 0.9, 8);
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hostInternals.camera.updateMatrixWorld();
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hostInternals.camera.updateProjectionMatrix();
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hostInternals.refreshRuntimeTargetingState();
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expect(
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hostInternals.runtimeTargetCandidates.some(
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(candidate) => candidate.entityId === "npc-occluded"
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)
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).toBe(false);
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expect(hostInternals.proposedRuntimeTarget).toMatchObject({
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kind: "npc",
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entityId: "npc-visible"
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});
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host.dispose();
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});
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it("requires player-eye visibility for Lux proposal even when the camera can see the target", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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const hostInternals = host as unknown as {
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runtimeScene: unknown;
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sceneReady: boolean;
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activeController: unknown;
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thirdPersonController: unknown;
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currentPlayerControllerTelemetry: unknown;
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collisionWorld: {
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isLineSegmentClear(
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start: { x: number; y: number; z: number },
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end: { x: number; y: number; z: number }
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): boolean;
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};
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runtimeTargetCandidates: Array<{
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kind: "npc";
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entityId: string;
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}>;
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proposedRuntimeTarget: {
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kind: "npc";
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entityId: string;
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} | null;
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camera: PerspectiveCamera;
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refreshRuntimeTargetingState(): void;
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};
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hostInternals.runtimeScene = {
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entities: {
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npcs: [
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{
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entityId: "npc-player-occluded",
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visible: true,
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position: { x: 0, y: 0, z: 7 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Player Occluded",
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defaultDialogueId: null,
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dialogues: []
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},
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{
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entityId: "npc-player-visible",
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visible: true,
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position: { x: 0.8, y: 0, z: 8 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Player Visible",
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defaultDialogueId: null,
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dialogues: []
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}
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],
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interactables: [],
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cameraRigs: []
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},
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interactionLinks: [
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{ id: "link-player-occluded", sourceEntityId: "npc-player-occluded", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } },
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{ id: "link-player-visible", sourceEntityId: "npc-player-visible", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
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]
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} as never;
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hostInternals.sceneReady = true;
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hostInternals.activeController = hostInternals.thirdPersonController;
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hostInternals.currentPlayerControllerTelemetry = {
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eyePosition: { x: 0, y: 1.6, z: 0 }
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};
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hostInternals.collisionWorld = {
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isLineSegmentClear: (start, end) =>
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start.x !== 0 || end.z !== 7
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};
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hostInternals.camera.position.set(1, 1.6, 0);
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hostInternals.camera.lookAt(0, 0.9, 7);
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hostInternals.camera.updateMatrixWorld();
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hostInternals.camera.updateProjectionMatrix();
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hostInternals.refreshRuntimeTargetingState();
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expect(
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hostInternals.runtimeTargetCandidates.some(
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(candidate) => candidate.entityId === "npc-player-occluded"
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)
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).toBe(true);
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expect(hostInternals.proposedRuntimeTarget).toMatchObject({
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kind: "npc",
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entityId: "npc-player-visible"
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});
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host.dispose();
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});
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it("clears runtime targeting when switching into first-person mode", () => {
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const host = new RuntimeHost({
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enableRendering: false
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