Test: Add unit tests for RuntimeHost target tracking and visibility logic
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@@ -4007,6 +4007,88 @@ describe("RuntimeHost", () => {
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host.dispose();
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host.dispose();
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});
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});
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it("keeps Lux proposed when close above-target rays need body sample clearance", () => {
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const host = new RuntimeHost({
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enableRendering: false
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});
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const hostInternals = host as unknown as {
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runtimeScene: unknown;
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sceneReady: boolean;
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activeController: unknown;
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thirdPersonController: unknown;
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currentPlayerControllerTelemetry: unknown;
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collisionWorld: {
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isLineSegmentClear(
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start: { x: number; y: number; z: number },
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end: { x: number; y: number; z: number },
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options?: { targetClearance?: number }
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): boolean;
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dispose(): void;
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};
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runtimeTargetCandidates: Array<{
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kind: "npc";
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entityId: string;
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}>;
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proposedRuntimeTarget: {
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kind: "npc";
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entityId: string;
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} | null;
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camera: PerspectiveCamera;
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refreshRuntimeTargetingState(): void;
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};
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hostInternals.runtimeScene = {
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entities: {
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npcs: [
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{
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entityId: "npc-close-above",
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visible: true,
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position: { x: 0, y: 0, z: 1 },
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collider: { mode: "capsule", radius: 0.35, height: 1.8, eyeHeight: 1.6 },
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name: "Close Above",
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defaultDialogueId: null,
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dialogues: []
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}
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],
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interactables: [],
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cameraRigs: []
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},
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interactionLinks: [
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{ id: "link-close-above", sourceEntityId: "npc-close-above", trigger: "click", action: { type: "runSequence", sequenceId: "noop" } }
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]
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} as never;
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hostInternals.sceneReady = true;
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hostInternals.activeController = hostInternals.thirdPersonController;
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hostInternals.currentPlayerControllerTelemetry = {
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eyePosition: { x: 0, y: 2.6, z: 0.8 }
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};
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hostInternals.collisionWorld = {
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isLineSegmentClear: vi.fn((_start, end, options) => {
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const clearance = options?.targetClearance ?? 0;
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return end.y > 1.35 && clearance >= 0.5;
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}),
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dispose: vi.fn()
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};
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hostInternals.camera.position.set(0, 3, 0.2);
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hostInternals.camera.lookAt(0, 1.45, 1);
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hostInternals.camera.updateMatrixWorld();
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hostInternals.camera.updateProjectionMatrix();
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hostInternals.refreshRuntimeTargetingState();
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expect(hostInternals.runtimeTargetCandidates).toEqual([
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expect.objectContaining({
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kind: "npc",
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entityId: "npc-close-above"
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})
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]);
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expect(hostInternals.proposedRuntimeTarget).toMatchObject({
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kind: "npc",
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entityId: "npc-close-above"
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});
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host.dispose();
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});
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it("keeps an occluded active target through a short camera visibility grace", () => {
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it("keeps an occluded active target through a short camera visibility grace", () => {
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const host = new RuntimeHost({
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const host = new RuntimeHost({
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enableRendering: false
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enableRendering: false
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