Add dispose method call for render objects
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@@ -5141,6 +5141,11 @@ export class ViewportHost {
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for (const renderObjects of this.entityRenderObjects.values()) {
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this.entityGroup.remove(renderObjects.group);
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if (renderObjects.dispose !== undefined) {
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renderObjects.dispose();
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continue;
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}
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for (const mesh of renderObjects.meshes) {
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mesh.geometry.dispose();
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